AIDef:Action/GuardLoop
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| PosReduceRatio | Float | ||
| AngReduceRatio | Float |
Derived definitions
待機 (Stal_Bokoblin_Junior_Body, 防御近接戦闘)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Lizalfos, 防御近接戦闘)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 防御近接戦闘)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, 防御近接戦闘)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 防御近接戦闘)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 防御近接戦闘)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, 防御近接戦闘)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, 防御待機)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Lizalfos_Bone, 防御近接戦闘)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, 防御待機)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Stal_Moriblin_Bone, 防御待機)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Lizalfos_Senior, 防御近接戦闘)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, 防御近接戦闘)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, 防御近接戦闘)
| Name | Value |
|---|---|
| PosReduceRatio | 0.1 |
| AngReduceRatio | 0.45 |