AIDef:Action/GuardianMiniGuardBreak

From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GuardianMiniGuardBreak
AI definition
Type Action

StaticInstParams

Name Type Default value Description
GuardBreakASName String
OtherASName String
ASSlot Int
HitImpactForce Float
VelReduce Float
KnockBackTime Int
DropIdx Int
WeaponVel Float
WeaponVelY Float


Derived definitions

右腕ガード (Guardian_Mini_DetachLineBeam, ガードブレイク)

Name Value
GuardBreakASName GuardBreakRight
OtherASName Wait
ASSlot 1
HitImpactForce 0.0
VelReduce 0.8
KnockBackTime 10
DropIdx -1
WeaponVel 0.3
WeaponVelY 0.12

左腕ガード (Guardian_Mini_DetachLineBeam, ガードブレイク)

Name Value
GuardBreakASName GuardBreakLeft
OtherASName Wait
ASSlot 2
HitImpactForce 0.0
VelReduce 0.8
KnockBackTime 10
DropIdx -1
WeaponVel 0.3
WeaponVelY 0.12

右腕ガード (Guardian_Mini, ガードブレイク)

Name Value
GuardBreakASName GuardBreakRight
OtherASName Wait
ASSlot 1
HitImpactForce 0.0
VelReduce 0.8
KnockBackTime 10
DropIdx -1
WeaponVel 0.3
WeaponVelY 0.12

左腕ガード (Guardian_Mini, ガードブレイク)

Name Value
GuardBreakASName GuardBreakLeft
OtherASName Wait
ASSlot 2
HitImpactForce 0.0
VelReduce 0.8
KnockBackTime 10
DropIdx -1
WeaponVel 0.3
WeaponVelY 0.12