AIDef:Action/GiantPunchWithAddEntitySensor

From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GiantPunchWithAddEntitySensor
AI definition
Type Action

StaticInstParams

Name Type Default value Description
CoBodyName String
ASName String
AtkBodyName1 String
AtkBodyName2 String
AtkBodyName3 String
AttackIntensity Int
IsGuardPierce Bool
IsForceGuardBreak Bool
IsIniviciblePierce Bool
IsImpulseLarge Bool
IsHeavy Bool
IsHammer Bool
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

子0 (Enemy_Golem_Fire_R, 右パンチ)

Name Value
CoBodyName BgSensor_Arm_2_R
ASName NoWeaponAttackR
AtkBodyName1 ArmR
AtkBodyName2
AtkBodyName3
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsImpulseLarge False
IsHeavy True
IsHammer True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Enemy_Golem_Fire_R, 左パンチ)

Name Value
CoBodyName BgSensor_Arm_2_L
ASName NoWeaponAttackL
AtkBodyName1 ArmL
AtkBodyName2 AtkArmL2
AtkBodyName3
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsImpulseLarge False
IsHeavy True
IsHammer True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Golem_Senior, 右パンチ)

Name Value
CoBodyName BgSensor_Arm_2_R
ASName NoWeaponAttackR
AtkBodyName1 ArmR
AtkBodyName2
AtkBodyName3
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsImpulseLarge False
IsHeavy True
IsHammer True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Golem_Senior, 左パンチ)

Name Value
CoBodyName BgSensor_Arm_2_L
ASName NoWeaponAttackL
AtkBodyName1 ArmL
AtkBodyName2 AtkArmL2
AtkBodyName3
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsImpulseLarge False
IsHeavy True
IsHammer True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Golem_Middle, 右パンチ)

Name Value
CoBodyName BgSensor_Arm_2_R
ASName NoWeaponAttackR
AtkBodyName1 ArmR
AtkBodyName2
AtkBodyName3
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsImpulseLarge False
IsHeavy True
IsHammer True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Golem_Middle, 左パンチ)

Name Value
CoBodyName BgSensor_Arm_2_L
ASName NoWeaponAttackL
AtkBodyName1 ArmL
AtkBodyName2 AtkArmL2
AtkBodyName3
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsImpulseLarge False
IsHeavy True
IsHammer True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Golem, 右パンチ)

Name Value
CoBodyName BgSensor_Arm_2_R
ASName NoWeaponAttackR
AtkBodyName1 ArmR
AtkBodyName2
AtkBodyName3
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsImpulseLarge False
IsHeavy True
IsHammer True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Golem, 左パンチ)

Name Value
CoBodyName BgSensor_Arm_2_L
ASName NoWeaponAttackL
AtkBodyName1 ArmL
AtkBodyName2 AtkArmL2
AtkBodyName3
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsImpulseLarge False
IsHeavy True
IsHammer True
PosReduceRatio 0.15
AngReduceRatio 0.45