From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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GiantPunchAttackAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
CoBodyName |
String |
|
|
ASName |
String |
|
|
AtkBodyName1 |
String |
|
|
AtkBodyName2 |
String |
|
|
AtkBodyName3 |
String |
|
|
AttackIntensity |
Int |
|
|
IsGuardPierce |
Bool |
|
|
IsForceGuardBreak |
Bool |
|
|
IsIniviciblePierce |
Bool |
|
|
IsImpulseLarge |
Bool |
|
|
IsHeavy |
Bool |
|
|
IsHammer |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
子0 (Golem_Little, 右パンチ)
Name |
Value
|
CoBodyName |
BgSensor_Arm_2_R
|
ASName |
NoWeaponAttackR
|
AtkBodyName1 |
AtkArmR
|
AtkBodyName2 |
|
AtkBodyName3 |
|
AttackIntensity |
3
|
IsGuardPierce |
False
|
IsForceGuardBreak |
False
|
IsIniviciblePierce |
False
|
IsImpulseLarge |
False
|
IsHeavy |
False
|
IsHammer |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Golem_Little, 左パンチ)
Name |
Value
|
CoBodyName |
BgSensor_Arm_2_L
|
ASName |
NoWeaponAttackL
|
AtkBodyName1 |
AtkArmL
|
AtkBodyName2 |
AtkArmL2
|
AtkBodyName3 |
|
AttackIntensity |
3
|
IsGuardPierce |
False
|
IsForceGuardBreak |
False
|
IsIniviciblePierce |
False
|
IsImpulseLarge |
False
|
IsHeavy |
False
|
IsHammer |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Golem_Little_Ice, 右パンチ)
Name |
Value
|
CoBodyName |
BgSensor_Arm_2_R
|
ASName |
NoWeaponAttackR
|
AtkBodyName1 |
AtkArmR
|
AtkBodyName2 |
|
AtkBodyName3 |
|
AttackIntensity |
3
|
IsGuardPierce |
False
|
IsForceGuardBreak |
False
|
IsIniviciblePierce |
False
|
IsImpulseLarge |
False
|
IsHeavy |
False
|
IsHammer |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Golem_Little_Ice, 左パンチ)
Name |
Value
|
CoBodyName |
BgSensor_Arm_2_L
|
ASName |
NoWeaponAttackL
|
AtkBodyName1 |
AtkArmL
|
AtkBodyName2 |
AtkArmL2
|
AtkBodyName3 |
|
AttackIntensity |
3
|
IsGuardPierce |
False
|
IsForceGuardBreak |
False
|
IsIniviciblePierce |
False
|
IsImpulseLarge |
False
|
IsHeavy |
False
|
IsHammer |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Golem_Little_Fire, 右パンチ)
Name |
Value
|
CoBodyName |
BgSensor_Arm_2_R
|
ASName |
NoWeaponAttackR
|
AtkBodyName1 |
AtkArmR
|
AtkBodyName2 |
|
AtkBodyName3 |
|
AttackIntensity |
3
|
IsGuardPierce |
False
|
IsForceGuardBreak |
False
|
IsIniviciblePierce |
False
|
IsImpulseLarge |
False
|
IsHeavy |
False
|
IsHammer |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Golem_Little_Fire, 左パンチ)
Name |
Value
|
CoBodyName |
BgSensor_Arm_2_L
|
ASName |
NoWeaponAttackL
|
AtkBodyName1 |
AtkArmL
|
AtkBodyName2 |
AtkArmL2
|
AtkBodyName3 |
|
AttackIntensity |
3
|
IsGuardPierce |
False
|
IsForceGuardBreak |
False
|
IsIniviciblePierce |
False
|
IsImpulseLarge |
False
|
IsHeavy |
False
|
IsHammer |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|