AIDef:Action/GiantHandClapToTarget
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AtkBodyScale | Float | ||
| ASName | String | ||
| AtkBodyName1 | String | ||
| AtkBodyName2 | String | ||
| AtkBodyName3 | String | ||
| AttackIntensity | Int | ||
| IsGuardPierce | Bool | ||
| IsForceGuardBreak | Bool | ||
| IsIniviciblePierce | Bool | ||
| IsImpulseLarge | Bool | ||
| IsHeavy | Bool | ||
| IsHammer | Bool | ||
| PosReduceRatio | Float | ||
| AngReduceRatio | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
子0 (ForestGiant_Middle, ハンドクラップ)
| Name | Value |
|---|---|
| AtkBodyScale | 1.4 |
| ASName | AttackHandClap |
| AtkBodyName1 | AtkEnemyHandR |
| AtkBodyName2 | AtkEnemyHandL |
| AtkBodyName3 | |
| AttackIntensity | 3 |
| IsGuardPierce | True |
| IsForceGuardBreak | True |
| IsIniviciblePierce | False |
| IsImpulseLarge | True |
| IsHeavy | True |
| IsHammer | True |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |