From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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GiantHandClapToTargetAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
AtkBodyScale |
Float |
|
|
ASName |
String |
|
|
AtkBodyName1 |
String |
|
|
AtkBodyName2 |
String |
|
|
AtkBodyName3 |
String |
|
|
AttackIntensity |
Int |
|
|
IsGuardPierce |
Bool |
|
|
IsForceGuardBreak |
Bool |
|
|
IsIniviciblePierce |
Bool |
|
|
IsImpulseLarge |
Bool |
|
|
IsHeavy |
Bool |
|
|
IsHammer |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
子0 (ForestGiant_Middle, ハンドクラップ)
Name |
Value
|
AtkBodyScale |
1.4
|
ASName |
AttackHandClap
|
AtkBodyName1 |
AtkEnemyHandR
|
AtkBodyName2 |
AtkEnemyHandL
|
AtkBodyName3 |
|
AttackIntensity |
3
|
IsGuardPierce |
True
|
IsForceGuardBreak |
True
|
IsIniviciblePierce |
False
|
IsImpulseLarge |
True
|
IsHeavy |
True
|
IsHammer |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|