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Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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GiantBattleCloseMoveAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 直進 (Enemy_Golem_Fire_R, ナビ戦闘走行)
- 3.2 直進 (Enemy_Golem_Fire_R, プレイヤー追跡直進走行)
- 3.3 直進 (Golem_Senior, ナビ戦闘走行)
- 3.4 直進 (Golem_Senior, プレイヤー追跡直進走行)
- 3.5 直進 (Golem_Little, プレイヤー追跡直進走行)
- 3.6 直進 (Golem_Middle, ナビ戦闘走行)
- 3.7 直進 (Golem_Middle, プレイヤー追跡直進走行)
- 3.8 直進 (Golem_Little_Ice, プレイヤー追跡直進走行)
- 3.9 直進 (Golem, ナビ戦闘走行)
- 3.10 直進 (Golem, プレイヤー追跡直進走行)
- 3.11 直進 (Golem_Little_Fire, プレイヤー追跡直進走行)
StaticInstParams
Name |
Type |
Default value |
Description
|
VibrationPower |
Float |
|
|
Speed |
Float |
|
|
RotSpd |
Float |
|
|
FinRadius |
Float |
|
|
FinRotate |
Float |
|
|
WeaponIdx |
Int |
|
|
BaseRotRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
直進 (Enemy_Golem_Fire_R, ナビ戦闘走行)
Name |
Value
|
VibrationPower |
0.2
|
Speed |
0.15
|
RotSpd |
0.00349066
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
0
|
BaseRotRatio |
0.14
|
直進 (Enemy_Golem_Fire_R, プレイヤー追跡直進走行)
Name |
Value
|
VibrationPower |
0.2
|
Speed |
0.07
|
RotSpd |
0.0261799
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
0
|
BaseRotRatio |
0.14
|
直進 (Golem_Senior, ナビ戦闘走行)
Name |
Value
|
VibrationPower |
0.2
|
Speed |
0.15
|
RotSpd |
0.00349066
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
0
|
BaseRotRatio |
0.14
|
直進 (Golem_Senior, プレイヤー追跡直進走行)
Name |
Value
|
VibrationPower |
0.2
|
Speed |
0.07
|
RotSpd |
0.0261799
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
0
|
BaseRotRatio |
0.14
|
直進 (Golem_Little, プレイヤー追跡直進走行)
Name |
Value
|
VibrationPower |
0.2
|
Speed |
0.08
|
RotSpd |
0.0523599
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
BaseRotRatio |
0.14
|
直進 (Golem_Middle, ナビ戦闘走行)
Name |
Value
|
VibrationPower |
0.2
|
Speed |
0.15
|
RotSpd |
0.00349066
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
0
|
BaseRotRatio |
0.14
|
直進 (Golem_Middle, プレイヤー追跡直進走行)
Name |
Value
|
VibrationPower |
0.2
|
Speed |
0.07
|
RotSpd |
0.0261799
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
0
|
BaseRotRatio |
0.14
|
直進 (Golem_Little_Ice, プレイヤー追跡直進走行)
Name |
Value
|
VibrationPower |
0.2
|
Speed |
0.08
|
RotSpd |
0.0523599
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
BaseRotRatio |
0.14
|
直進 (Golem, ナビ戦闘走行)
Name |
Value
|
VibrationPower |
0.2
|
Speed |
0.15
|
RotSpd |
0.00349066
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
0
|
BaseRotRatio |
0.14
|
直進 (Golem, プレイヤー追跡直進走行)
Name |
Value
|
VibrationPower |
0.2
|
Speed |
0.07
|
RotSpd |
0.0261799
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
0
|
BaseRotRatio |
0.14
|
直進 (Golem_Little_Fire, プレイヤー追跡直進走行)
Name |
Value
|
VibrationPower |
0.2
|
Speed |
0.08
|
RotSpd |
0.0523599
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
BaseRotRatio |
0.14
|