From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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GanonWeaponNearAttackAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
JustAvoidSideDist |
Float |
|
|
JustAvoidBackDist |
Float |
|
|
JustAvoidAngle |
Float |
|
|
WeaponIdx |
Int |
|
|
AttackPower |
Int |
|
|
AtkMinPower |
Int |
|
|
AtAttr |
Int |
|
|
IsGuardPierce |
Bool |
|
|
IsGuardBreak |
Bool |
|
|
AttackCancelDist |
Float |
|
|
AttackCancelAng |
Float |
|
|
BattleNodeOffsetLR |
Float |
|
|
BattleNodeOffsetUD |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
攻撃 (Enemy_Ganon, 小剣攻撃)
Name |
Value
|
ASName |
Attack_Sword
|
JustAvoidSideDist |
16.0
|
JustAvoidBackDist |
12.0
|
JustAvoidAngle |
0.959931
|
WeaponIdx |
0
|
AttackPower |
40
|
AtkMinPower |
8
|
AtAttr |
1
|
IsGuardPierce |
False
|
IsGuardBreak |
True
|
AttackCancelDist |
17.0
|
AttackCancelAng |
1.5708
|
BattleNodeOffsetLR |
0.0
|
BattleNodeOffsetUD |
0.0
|