AIDef:Action/GanonThrowMultiTornado

From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GanonThrowMultiTornado
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AppearOffset1 Vec3
InitVelocity Float
AppearOffset Vec3
ASName String
CreateHeight Float


DynamicInstParams

Name Type Default value Description
ThrowPartsName1 String
TargetPos Vec3
TargetActor Actor
ThrowPartsName String


Derived definitions

投げる (SiteBossBow, 先行動_0)

Name Value
AppearOffset1 Vec3(x=8.0, y=4.0, z=3.0)
InitVelocity 0.0333333
AppearOffset Vec3(x=-5.0, y=4.0, z=8.0)
ASName Attack_Chemical_Wind_Double
CreateHeight 17.3

投げる (SiteBossBowCastle, 先行動_0)

Name Value
AppearOffset1 Vec3(x=8.0, y=4.0, z=3.0)
InitVelocity 0.0333333
AppearOffset Vec3(x=-5.0, y=4.0, z=8.0)
ASName Attack_Chemical_Wind_Double
CreateHeight 294.5

投げる (Enemy_Ganon, 竜巻)

Name Value
AppearOffset1 Vec3(x=-4.0, y=-10.0, z=-5.0)
InitVelocity 0.1
AppearOffset Vec3(x=4.0, y=-10.0, z=-5.0)
ASName Attack_Chemical_Tornado_Up
CreateHeight 191.0

投げる (SiteBossBowR, 先行動_0)

Name Value
AppearOffset1 Vec3(x=8.0, y=4.0, z=3.0)
InitVelocity 0.0333333
AppearOffset Vec3(x=-5.0, y=4.0, z=8.0)
ASName Attack_Chemical_Wind_Double
CreateHeight 17.3