From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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GanonMoveAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
MoveSpeed |
Float |
|
|
MoveAccel |
Float |
|
|
ASName |
String |
|
|
IsUpEqualGravity |
Bool |
|
|
AvoidMoveSpeed |
Float |
|
|
AvoidMoveAccel |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
DstPos |
Vec3 |
|
|
IsChangeable |
Bool |
|
|
Derived definitions
移動 (Enemy_Ganon, 移動)
Name |
Value
|
MoveSpeed |
0.633333
|
MoveAccel |
0.05
|
ASName |
Walk_Back
|
IsUpEqualGravity |
True
|
AvoidMoveSpeed |
0.63
|
AvoidMoveAccel |
0.05
|
移動 (Enemy_Ganon, 接近)
Name |
Value
|
MoveSpeed |
0.4
|
MoveAccel |
0.04
|
ASName |
Walk
|
IsUpEqualGravity |
False
|
AvoidMoveSpeed |
0.25
|
AvoidMoveAccel |
0.08
|
壁に向かう (Enemy_Ganon, 状態遷移_0)
Name |
Value
|
MoveSpeed |
0.4
|
MoveAccel |
0.05
|
ASName |
Walk
|
IsUpEqualGravity |
False
|
AvoidMoveSpeed |
0.5
|
AvoidMoveAccel |
0.1
|