AIDef:Action/ForkTimerForceResetCondition
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ResetCondition | Int | ||
| WaitFrame | Int | ||
| WaitFrameRand | Int | ||
| IsChangeable | Bool | ||
| EndState | Int |
Derived definitions
子1 (Stal_Bokoblin_Junior_Body, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Stal_Bokoblin_Junior_Body, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Rabbit, 先行動)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Rabbit, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Lizalfos, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Lizalfos, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (InsectCrab, 感電)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 40 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (InsectCrab, 凍結)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Bokoblin_Red, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Bokoblin_Red, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Assassin_Middle_Azito, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Assassin_Middle_Azito, 焼死ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 2 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Middle_Azito, 電撃ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Middle_Azito, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Assassin_Middle_Quest, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Assassin_Middle_Quest, 焼死ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 2 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Middle_Quest, 電撃ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Middle_Quest, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Chuchu, 凍死)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子2 (Chuchu, 感電死)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 20 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Pigeon, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Pigeon, 通常死亡)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Boar, 先行動)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Boar, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Middle, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Assassin_Middle, 焼死ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 2 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Middle, 電撃ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Middle, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Deer, 先行動)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Deer, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Wizzrobe, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Lizalfos_Fire, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Lizalfos_Fire, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Sunazarashi, 先行動)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Sunazarashi, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Bokoblin_Senior, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Bokoblin_Senior, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Bokoblin_Rapid, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Bokoblin_Rapid, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Lizalfos_Electric, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Lizalfos_Electric, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Moriblin_Senior, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Moriblin_Senior, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Fox, 先行動)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Fox, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Squirrel, 先行動)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Squirrel, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Junior, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Assassin_Junior, 焼死ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 2 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Junior, 電撃ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Junior, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Assassin_Middle_Azito_DLC, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Assassin_Middle_Azito_DLC, 焼死ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 2 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Middle_Azito_DLC, 電撃ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Middle_Azito_DLC, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (LittleBird, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (LittleBird, 通常死亡)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Guardian_Mini_DetachLineBeam, 感電リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Guardian_Mini_DetachLineBeam, 凍結リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Lizalfos_Bone, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Lizalfos_Bone, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Moriblin_Blue, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Moriblin_Blue, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Chuchu_Middle, 凍死)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子2 (Chuchu_Middle, 感電死)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 20 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Stal_Moriblin_Bone, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Stal_Moriblin_Bone, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Duck, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Duck, 通常死亡)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Wolf, 先行動)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Wolf, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Hawk, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Hawk, 通常死亡)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Deer_MiniGame, 先行動)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Deer_MiniGame, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Guardian_Mini, 感電リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Guardian_Mini, 凍結リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Chuchu_Senior, 凍死)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子2 (Chuchu_Senior, 感電死)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 20 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Lizalfos_Senior, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Lizalfos_Senior, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Bear, 先行動)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Bear, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Junior_Shooter, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Assassin_Junior_Shooter, 焼死ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 2 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Junior_Shooter, 電撃ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Junior_Shooter, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Assassin_Junior_Azito_Shooter, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Assassin_Junior_Azito_Shooter, 焼死ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 2 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Junior_Azito_Shooter, 電撃ラグドールリアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Assassin_Junior_Azito_Shooter, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (SunazarashiSP, 先行動)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (SunazarashiSP, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Lizalfos_Middle, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Lizalfos_Middle, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Lizalfos_Ice, 感電死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 30 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Lizalfos_Ice, 凍死リアクション)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | True |
| EndState | 0 |
子1 (Boar_MiniGame, 先行動)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Boar_MiniGame, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Heron, 先行動_0)
| Name | Value |
|---|---|
| ResetCondition | 4 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (Heron, 通常死亡)
| Name | Value |
|---|---|
| ResetCondition | 3 |
| WaitFrame | 60 |
| WaitFrameRand | 0 |
| IsChangeable | False |
| EndState | 0 |