AIDef:Action/ForkTimerForceResetCondition

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
ForkTimerForceResetCondition
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ResetCondition Int
WaitFrame Int
WaitFrameRand Int
IsChangeable Bool
EndState Int


Derived definitions

子1 (Stal_Bokoblin_Junior_Body, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Stal_Bokoblin_Junior_Body, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Rabbit, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Rabbit, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Lizalfos, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (InsectCrab, 感電)

Name Value
ResetCondition 4
WaitFrame 40
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (InsectCrab, 凍結)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Bokoblin_Red, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Bokoblin_Red, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle_Azito, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle_Azito, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle_Azito, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle_Azito, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle_Quest, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle_Quest, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle_Quest, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle_Quest, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Chuchu, 凍死)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子2 (Chuchu, 感電死)

Name Value
ResetCondition 4
WaitFrame 20
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Pigeon, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Pigeon, 通常死亡)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Boar, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Boar, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Deer, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Deer, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Wizzrobe, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Fire, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Fire, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Sunazarashi, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Sunazarashi, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Bokoblin_Senior, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Bokoblin_Senior, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Bokoblin_Rapid, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Bokoblin_Rapid, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Electric, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Electric, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Moriblin_Senior, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Moriblin_Senior, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Fox, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Fox, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Squirrel, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Squirrel, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Junior, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle_Azito_DLC, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle_Azito_DLC, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle_Azito_DLC, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle_Azito_DLC, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (LittleBird, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (LittleBird, 通常死亡)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Guardian_Mini_DetachLineBeam, 感電リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Guardian_Mini_DetachLineBeam, 凍結リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Bone, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Bone, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Moriblin_Blue, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Moriblin_Blue, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Chuchu_Middle, 凍死)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子2 (Chuchu_Middle, 感電死)

Name Value
ResetCondition 4
WaitFrame 20
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Stal_Moriblin_Bone, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Stal_Moriblin_Bone, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Duck, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Duck, 通常死亡)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Wolf, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Wolf, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Hawk, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Hawk, 通常死亡)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Deer_MiniGame, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Deer_MiniGame, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Guardian_Mini, 感電リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Guardian_Mini, 凍結リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Chuchu_Senior, 凍死)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子2 (Chuchu_Senior, 感電死)

Name Value
ResetCondition 4
WaitFrame 20
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Senior, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Senior, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Bear, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Bear, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior_Shooter, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Junior_Shooter, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior_Shooter, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior_Shooter, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Junior_Azito_Shooter, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Junior_Azito_Shooter, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior_Azito_Shooter, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior_Azito_Shooter, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (SunazarashiSP, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (SunazarashiSP, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Lizalfos_Middle, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Middle, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Ice, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Ice, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Boar_MiniGame, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Boar_MiniGame, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Heron, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Heron, 通常死亡)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0