AIDef:Action/ForkSetJustAvoidFromBone
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TransBaseBoneName | String | ||
| RotBaseBoneName | String | ||
| BaseDir | Vec3 | ||
| JustAvoidAngleL | Float | ||
| JustAvoidAngleR | Float | ||
| JustAvoidDistFar | Float | ||
| JustAvoidDistNear | Float | ||
| WeaponIdx | Int | ||
| IsAddRangeToFar | Bool | ||
| IsAddRangeToNear | Bool | ||
| TargetBone | Int | ||
| SeqBank | Int |
Derived definitions
子1 (ForestGiant_Middle, 槍突き攻撃)
| Name | Value |
|---|---|
| TransBaseBoneName | Weapon_R |
| RotBaseBoneName | Weapon_R |
| BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
| JustAvoidAngleL | 0.0523599 |
| JustAvoidAngleR | 0.0523599 |
| JustAvoidDistFar | 8.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 0 |
| SeqBank | 0 |
子1 (ForestGiant_Senior, 槍突き攻撃)
| Name | Value |
|---|---|
| TransBaseBoneName | Weapon_R |
| RotBaseBoneName | Weapon_R |
| BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
| JustAvoidAngleL | 0.0523599 |
| JustAvoidAngleR | 0.0523599 |
| JustAvoidDistFar | 8.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 0 |
| SeqBank | 0 |
子1 (ForestGiant, 槍突き攻撃)
| Name | Value |
|---|---|
| TransBaseBoneName | Weapon_R |
| RotBaseBoneName | Weapon_R |
| BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
| JustAvoidAngleL | 0.0523599 |
| JustAvoidAngleR | 0.0523599 |
| JustAvoidDistFar | 8.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 0 |
| SeqBank | 0 |
子2 (Lynel_Senior, 大剣突進切り斬り付け)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.349066 |
| JustAvoidAngleR | 0.349066 |
| JustAvoidDistFar | 9.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 0 |
| SeqBank | 0 |
子2 (Lynel_Senior, 大攻撃上半身)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.959931 |
| JustAvoidAngleR | 0.959931 |
| JustAvoidDistFar | 4.0 |
| JustAvoidDistNear | 2.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 1 |
| SeqBank | 0 |
子2 (Lynel_Senior, 武器攻撃上半身)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=0.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.523599 |
| JustAvoidAngleR | 1.5708 |
| JustAvoidDistFar | 3.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 1 |
| SeqBank | 0 |
子3 (Lynel_Senior, 小剣三連撃)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.959931 |
| JustAvoidAngleR | 0.959931 |
| JustAvoidDistFar | 4.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 1 |
| SeqBank | 0 |
子3 (Lynel_Senior, 大剣大攻撃上半身)
| Name | Value |
|---|---|
| TransBaseBoneName | |
| RotBaseBoneName | |
| BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
| JustAvoidAngleL | 0.261799 |
| JustAvoidAngleR | 0.261799 |
| JustAvoidDistFar | 6.5 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 1 |
| SeqBank | 0 |
子3 (Lynel_Senior, 大剣連撃)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.261799 |
| JustAvoidAngleR | 0.261799 |
| JustAvoidDistFar | 3.5 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 0 |
| SeqBank | 0 |
子2 (Lynel_Middle, 大剣突進切り斬り付け)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.349066 |
| JustAvoidAngleR | 0.349066 |
| JustAvoidDistFar | 9.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 0 |
| SeqBank | 0 |
子2 (Lynel_Middle, 大攻撃上半身)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.959931 |
| JustAvoidAngleR | 0.959931 |
| JustAvoidDistFar | 4.0 |
| JustAvoidDistNear | 2.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 1 |
| SeqBank | 0 |
子2 (Lynel_Middle, 武器攻撃上半身)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=0.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.523599 |
| JustAvoidAngleR | 1.5708 |
| JustAvoidDistFar | 3.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 1 |
| SeqBank | 0 |
子3 (Lynel_Middle, 小剣三連撃)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.959931 |
| JustAvoidAngleR | 0.959931 |
| JustAvoidDistFar | 4.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 1 |
| SeqBank | 0 |
子3 (Lynel_Middle, 大剣大攻撃上半身)
| Name | Value |
|---|---|
| TransBaseBoneName | |
| RotBaseBoneName | |
| BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
| JustAvoidAngleL | 0.261799 |
| JustAvoidAngleR | 0.261799 |
| JustAvoidDistFar | 6.5 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 1 |
| SeqBank | 0 |
子3 (Lynel_Middle, 大剣連撃)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.261799 |
| JustAvoidAngleR | 0.261799 |
| JustAvoidDistFar | 3.5 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 0 |
| SeqBank | 0 |
子2 (Lynel, 大剣突進切り斬り付け)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.349066 |
| JustAvoidAngleR | 0.349066 |
| JustAvoidDistFar | 9.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 0 |
| SeqBank | 0 |
子2 (Lynel, 大攻撃上半身)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.959931 |
| JustAvoidAngleR | 0.959931 |
| JustAvoidDistFar | 4.0 |
| JustAvoidDistNear | 2.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 1 |
| SeqBank | 0 |
子2 (Lynel, 武器攻撃上半身)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=0.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.523599 |
| JustAvoidAngleR | 1.5708 |
| JustAvoidDistFar | 3.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 1 |
| SeqBank | 0 |
子3 (Lynel, 小剣三連撃)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.959931 |
| JustAvoidAngleR | 0.959931 |
| JustAvoidDistFar | 4.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 1 |
| SeqBank | 0 |
子3 (Lynel, 大剣大攻撃上半身)
| Name | Value |
|---|---|
| TransBaseBoneName | |
| RotBaseBoneName | |
| BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
| JustAvoidAngleL | 0.261799 |
| JustAvoidAngleR | 0.261799 |
| JustAvoidDistFar | 6.5 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 1 |
| SeqBank | 0 |
子3 (Lynel, 大剣連撃)
| Name | Value |
|---|---|
| TransBaseBoneName | Man_Spine_2 |
| RotBaseBoneName | Man_Spine_2 |
| BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
| JustAvoidAngleL | 0.261799 |
| JustAvoidAngleR | 0.261799 |
| JustAvoidDistFar | 3.5 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 0 |
| SeqBank | 0 |
子1 (StalForestGiant, 槍突き攻撃)
| Name | Value |
|---|---|
| TransBaseBoneName | Weapon_R |
| RotBaseBoneName | Weapon_R |
| BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
| JustAvoidAngleL | 0.0523599 |
| JustAvoidAngleR | 0.0523599 |
| JustAvoidDistFar | 8.0 |
| JustAvoidDistNear | 0.0 |
| WeaponIdx | 0 |
| IsAddRangeToFar | True |
| IsAddRangeToNear | False |
| TargetBone | 0 |
| SeqBank | 0 |