AIDef:Action/ForkIgniteCarriedActor

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkIgniteCarriedActor
AI definition
Type Action

StaticInstParams

Name Type Default value Description
GrabIdx Int
IsChangeable Bool
EndState Int


DynamicInstParams

Name Type Default value Description
IgniteHandle BaseProcHandle


Derived definitions

子1 (ForestGiant_Middle, 石掘り返し)

Name Value
GrabIdx 0
IsChangeable True
EndState 2

子1 (ForestGiant_Senior, 石掘り返し)

Name Value
GrabIdx 0
IsChangeable True
EndState 2

子1 (ForestGiant, 石掘り返し)

Name Value
GrabIdx 0
IsChangeable True
EndState 2

子1 (StalForestGiant, 石掘り返し)

Name Value
GrabIdx 0
IsChangeable True
EndState 2