AIDef:Action/ForkHover

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkHover
AI definition
Type Action

StaticInstParams

Name Type Default value Description
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

子0 (Assassin_Senior, 位置補正)

Name Value
PosReduceRatio 0.15
AngReduceRatio 1.0

子0 (Assassin_Senior, 近距離)

Name Value
PosReduceRatio 0.15
AngReduceRatio 0.05

子2 (Assassin_Senior, 先行動_1)

Name Value
PosReduceRatio 1.0
AngReduceRatio 1.0

待機 (Assassin_Senior, 子1)

Name Value
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Assassin_Senior, 様子見行動)

Name Value
PosReduceRatio 0.15
AngReduceRatio 0.15

行動B (Pigeon, 子0)

Name Value
PosReduceRatio 0.7
AngReduceRatio 0.7

子0 (WillBall, 待機_0)

Name Value
PosReduceRatio 0.0
AngReduceRatio 1.0

子2 (Wizzrobe, 浮遊)

Name Value
PosReduceRatio 0.0
AngReduceRatio 0.0

行動 (WillBreakBall, 中行動)

Name Value
PosReduceRatio 0.9
AngReduceRatio 0.45

子0 (WillBreakBall, 待機)

Name Value
PosReduceRatio 0.0
AngReduceRatio 1.0

子1 (Keese, 焼特効死)

Name Value
PosReduceRatio 0.85
AngReduceRatio 0.45

子1 (Keese, 凍特効死)

Name Value
PosReduceRatio 0.85
AngReduceRatio 0.45

行動B (Heron, 子0)

Name Value
PosReduceRatio 0.7
AngReduceRatio 0.7