AIDef:Action/ForkDisableContactOnAtHitPlayer
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| RigidBodyName0 | String | ||
| RigidBodyName1 | String | ||
| RigidBodyName2 | String | ||
| RigidBodyName3 | String | ||
| RigidBodyName4 | String | ||
| RecoverDelayTimeMin | Int |
Derived definitions
子2 (Enemy_Golem_Fire_R, 腕修復)
| Name | Value |
|---|---|
| RigidBodyName0 | RigidBody_Spine_1 |
| RigidBodyName1 | |
| RigidBodyName2 | |
| RigidBodyName3 | |
| RigidBodyName4 | |
| RecoverDelayTimeMin | 10 |
子3 (Enemy_Golem_Fire_R, ケミカル復帰)
| Name | Value |
|---|---|
| RigidBodyName0 | RigidBody_Spine_1 |
| RigidBodyName1 | RigidBody_Arm_1_R |
| RigidBodyName2 | RigidBody_Arm_2_R |
| RigidBodyName3 | RigidBody_Arm_1_L |
| RigidBodyName4 | RigidBody_Arm_2_L |
| RecoverDelayTimeMin | 10 |
子2 (Golem_Senior, 腕修復)
| Name | Value |
|---|---|
| RigidBodyName0 | RigidBody_Spine_1 |
| RigidBodyName1 | |
| RigidBodyName2 | |
| RigidBodyName3 | |
| RigidBodyName4 | |
| RecoverDelayTimeMin | 10 |
子3 (Golem_Senior, ケミカル復帰)
| Name | Value |
|---|---|
| RigidBodyName0 | RigidBody_Spine_1 |
| RigidBodyName1 | RigidBody_Arm_1_R |
| RigidBodyName2 | RigidBody_Arm_2_R |
| RigidBodyName3 | RigidBody_Arm_1_L |
| RigidBodyName4 | RigidBody_Arm_2_L |
| RecoverDelayTimeMin | 10 |
子3 (Golem_Little, ケミカル復帰)
| Name | Value |
|---|---|
| RigidBodyName0 | RigidBody_Spine_1 |
| RigidBodyName1 | RigidBody_Arm_1_R |
| RigidBodyName2 | RigidBody_Arm_2_R |
| RigidBodyName3 | RigidBody_Arm_1_L |
| RigidBodyName4 | RigidBody_Arm_2_L |
| RecoverDelayTimeMin | 10 |
子2 (Golem_Middle, 腕修復)
| Name | Value |
|---|---|
| RigidBodyName0 | RigidBody_Spine_1 |
| RigidBodyName1 | |
| RigidBodyName2 | |
| RigidBodyName3 | |
| RigidBodyName4 | |
| RecoverDelayTimeMin | 10 |
子3 (Golem_Middle, ケミカル復帰)
| Name | Value |
|---|---|
| RigidBodyName0 | RigidBody_Spine_1 |
| RigidBodyName1 | RigidBody_Arm_1_R |
| RigidBodyName2 | RigidBody_Arm_2_R |
| RigidBodyName3 | RigidBody_Arm_1_L |
| RigidBodyName4 | RigidBody_Arm_2_L |
| RecoverDelayTimeMin | 10 |
子3 (Golem_Little_Ice, ケミカル復帰)
| Name | Value |
|---|---|
| RigidBodyName0 | RigidBody_Spine_1 |
| RigidBodyName1 | RigidBody_Arm_1_R |
| RigidBodyName2 | RigidBody_Arm_2_R |
| RigidBodyName3 | RigidBody_Arm_1_L |
| RigidBodyName4 | RigidBody_Arm_2_L |
| RecoverDelayTimeMin | 10 |
子2 (Golem, 腕修復)
| Name | Value |
|---|---|
| RigidBodyName0 | RigidBody_Spine_1 |
| RigidBodyName1 | |
| RigidBodyName2 | |
| RigidBodyName3 | |
| RigidBodyName4 | |
| RecoverDelayTimeMin | 10 |
子3 (Golem, ケミカル復帰)
| Name | Value |
|---|---|
| RigidBodyName0 | RigidBody_Spine_1 |
| RigidBodyName1 | RigidBody_Arm_1_R |
| RigidBodyName2 | RigidBody_Arm_2_R |
| RigidBodyName3 | RigidBody_Arm_1_L |
| RigidBodyName4 | RigidBody_Arm_2_L |
| RecoverDelayTimeMin | 10 |
子3 (Golem_Little_Fire, ケミカル復帰)
| Name | Value |
|---|---|
| RigidBodyName0 | RigidBody_Spine_1 |
| RigidBodyName1 | RigidBody_Arm_1_R |
| RigidBodyName2 | RigidBody_Arm_2_R |
| RigidBodyName3 | RigidBody_Arm_1_L |
| RigidBodyName4 | RigidBody_Arm_2_L |
| RecoverDelayTimeMin | 10 |