From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkASTrgShootArrowWithBaseBoneAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
BaseBoneName |
String |
|
|
FrontDirOfBaseBone |
Vec3 |
|
|
FrontDirAngle |
Float |
|
|
IsAddTargetActorAimPosHeight |
Bool |
|
|
WeaponIdx |
Int |
|
|
OffsetRangeMin |
Float |
|
|
OffsetRangeMax |
Float |
|
|
OffsetRateByDist |
Float |
|
|
OffsetRangeMinOutOfScreen |
Float |
|
|
OffsetRangeMaxOutOfScreen |
Float |
|
|
IsEndState |
Int |
|
|
SeqBank |
Int |
|
|
TargetBone |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
子1 (Lynel_Senior, 弓攻撃)
Name |
Value
|
BaseBoneName |
Man_Spine_2
|
FrontDirOfBaseBone |
Vec3(x=0.0, y=1.0, z=-1.0)
|
FrontDirAngle |
0.785398
|
IsAddTargetActorAimPosHeight |
True
|
WeaponIdx |
2
|
OffsetRangeMin |
0.0
|
OffsetRangeMax |
1.0
|
OffsetRateByDist |
0.01
|
OffsetRangeMinOutOfScreen |
0.0
|
OffsetRangeMaxOutOfScreen |
1.0
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel_Middle, 弓攻撃)
Name |
Value
|
BaseBoneName |
Man_Spine_2
|
FrontDirOfBaseBone |
Vec3(x=0.0, y=1.0, z=-1.0)
|
FrontDirAngle |
0.785398
|
IsAddTargetActorAimPosHeight |
True
|
WeaponIdx |
2
|
OffsetRangeMin |
0.0
|
OffsetRangeMax |
1.0
|
OffsetRateByDist |
0.01
|
OffsetRangeMinOutOfScreen |
0.0
|
OffsetRangeMaxOutOfScreen |
1.0
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel, 弓攻撃)
Name |
Value
|
BaseBoneName |
Man_Spine_2
|
FrontDirOfBaseBone |
Vec3(x=0.0, y=1.0, z=-1.0)
|
FrontDirAngle |
0.785398
|
IsAddTargetActorAimPosHeight |
True
|
WeaponIdx |
2
|
OffsetRangeMin |
0.0
|
OffsetRangeMax |
1.0
|
OffsetRateByDist |
0.01
|
OffsetRangeMinOutOfScreen |
0.0
|
OffsetRangeMaxOutOfScreen |
1.0
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
1
|