From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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FlyingCharacterDieAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
FallAS |
String |
|
|
OnGroundAS |
String |
|
|
IsCheckFallASFinished |
Bool |
|
|
IsIgnoreSameAS4Fall |
Bool |
|
|
IsIgnoreSameAS4OnGround |
Bool |
|
|
HitImpactForceSmallSwordS |
Float |
|
|
HitImpactForceSmallSwordL |
Float |
|
|
HitImpactForceLargeSwordS |
Float |
|
|
HitImpactForceLargeSwordL |
Float |
|
|
HitImpactForceSpearS |
Float |
|
|
HitImpactForceSpearL |
Float |
|
|
RiseSpeed |
Float |
|
|
LastSpeedRatio |
Float |
|
|
PosReduceRatioOnGround |
Float |
|
|
RotReduceRatioOnGround |
Float |
|
|
PosReduceRatio |
Float |
|
|
RotReduceRatio |
Float |
|
|
IsControlRotation |
Bool |
|
|
IsSetBackLastState |
Bool |
|
|
Derived definitions
死亡 (Keese, リアクション_0)
Name |
Value
|
FallAS |
Die
|
OnGroundAS |
Die
|
IsCheckFallASFinished |
False
|
IsIgnoreSameAS4Fall |
True
|
IsIgnoreSameAS4OnGround |
True
|
HitImpactForceSmallSwordS |
1.0
|
HitImpactForceSmallSwordL |
1.0
|
HitImpactForceLargeSwordS |
1.0
|
HitImpactForceLargeSwordL |
1.0
|
HitImpactForceSpearS |
1.0
|
HitImpactForceSpearL |
1.0
|
RiseSpeed |
0.2
|
LastSpeedRatio |
0.0
|
PosReduceRatioOnGround |
0.2
|
RotReduceRatioOnGround |
0.2
|
PosReduceRatio |
0.9
|
RotReduceRatio |
0.8
|
IsControlRotation |
True
|
IsSetBackLastState |
True
|
被暗殺 (Keese, 死亡)
Name |
Value
|
FallAS |
Die
|
OnGroundAS |
Die
|
IsCheckFallASFinished |
False
|
IsIgnoreSameAS4Fall |
False
|
IsIgnoreSameAS4OnGround |
False
|
HitImpactForceSmallSwordS |
1.0
|
HitImpactForceSmallSwordL |
1.0
|
HitImpactForceLargeSwordS |
1.0
|
HitImpactForceLargeSwordL |
1.0
|
HitImpactForceSpearS |
1.0
|
HitImpactForceSpearL |
1.0
|
RiseSpeed |
0.2
|
LastSpeedRatio |
0.0
|
PosReduceRatioOnGround |
0.2
|
RotReduceRatioOnGround |
0.2
|
PosReduceRatio |
0.9
|
RotReduceRatio |
0.8
|
IsControlRotation |
True
|
IsSetBackLastState |
True
|
被特効 (Keese, リアクション)
Name |
Value
|
FallAS |
Die
|
OnGroundAS |
Die
|
IsCheckFallASFinished |
False
|
IsIgnoreSameAS4Fall |
False
|
IsIgnoreSameAS4OnGround |
False
|
HitImpactForceSmallSwordS |
1.0
|
HitImpactForceSmallSwordL |
1.0
|
HitImpactForceLargeSwordS |
1.0
|
HitImpactForceLargeSwordL |
1.0
|
HitImpactForceSpearS |
1.0
|
HitImpactForceSpearL |
1.0
|
RiseSpeed |
0.2
|
LastSpeedRatio |
0.0
|
PosReduceRatioOnGround |
0.2
|
RotReduceRatioOnGround |
0.2
|
PosReduceRatio |
0.9
|
RotReduceRatio |
0.8
|
IsControlRotation |
True
|
IsSetBackLastState |
True
|