AIDef:Action/DungeonRotateCont

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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DungeonRotateCont
AI definition
Type Action

AITreeVariables

Name Type Default value Description
IsContinueRotateOrMove Bool False


MapUnitInstParams

Name Type Default value Description
TiltAngle Float 45.0
DgnRotDir Int 0
TiltAngularSpeed Float 0.1
InitDgnRotRad Float 0.0
InitDgnPriority Int 0
CameraPattern Int 1
CameraPower Float 0.5
CameraRange Float 100.0
RemainsPartType Int -1
VelocityControlRate Float 1.0
AngleVelocityControlAccelDeg Float 0.01


StaticInstParams

Name Type Default value Description
RotateAxisIndex Int


Derived definitions

回転 (DungeonRotateTagContinue, Root)

Name Value
RotateAxisIndex 1