AIDef:Action/DungeonEntranceASPlay
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| SetDgnName | String | ||
| ASName | String | ||
| IsIgnoreSame | Bool | ||
| TargetIdx | Int | ||
| SeqBankIdx | Int |
Derived definitions
子1 (RemainsElectric, 通常行動)
| Name | Value |
|---|---|
| SetDgnName | RemainsElectric |
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
子1 (RemainsWind, 遺物チャレンジ中)
| Name | Value |
|---|---|
| SetDgnName | RemainsWind |
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
子1 (RemainsWind, 通常行動)
| Name | Value |
|---|---|
| SetDgnName | RemainsWind |
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
子1 (RemainsWater, Root)
| Name | Value |
|---|---|
| SetDgnName | RemainsWater |
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
クリア (DungeonEntrance, 通常)
| Name | Value |
|---|---|
| SetDgnName | |
| ASName | Clear |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子1 (RemainsFire, Root)
| Name | Value |
|---|---|
| SetDgnName | RemainsFire |
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |