AIDef:Action/ChemicalPhysBall
| AI definition | |
|---|---|
| Type | Action |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AttackPower | Int | 0 | |
| ScaleTime | Float | 1.0 | |
| Range | Float | 5.0 | |
| RigidBodyName | String | ||
| AttackPowerForPlayer | Int | -1 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DeleteTime | Int | ||
| IsUseMyRange | Bool | ||
| AttackType | Int | ||
| AttackIntensity | Int | ||
| AttackMinPower | Int |
Derived definitions
着弾後 (Lizalfos_IceBall, 通常)
| Name | Value |
|---|---|
| DeleteTime | -1 |
| IsUseMyRange | True |
| AttackType | 0 |
| AttackIntensity | 0 |
| AttackMinPower | 1 |
着弾前 (Lizalfos_IceBall, 通常)
| Name | Value |
|---|---|
| DeleteTime | -1 |
| IsUseMyRange | True |
| AttackType | 0 |
| AttackIntensity | 0 |
| AttackMinPower | 1 |
着弾後 (WeatherIceBall, 通常)
| Name | Value |
|---|---|
| DeleteTime | -1 |
| IsUseMyRange | True |
| AttackType | 0 |
| AttackIntensity | 0 |
| AttackMinPower | 1 |
着弾前 (WeatherIceBall, 通常)
| Name | Value |
|---|---|
| DeleteTime | -1 |
| IsUseMyRange | True |
| AttackType | 0 |
| AttackIntensity | 0 |
| AttackMinPower | 1 |