From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino
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BackStepToTargetPosAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 離れる (Priest_Boss_ShadowClone, 通常モード)
- 3.2 バックステップ (Lynel_Senior, ブレス)
- 3.3 バックステップ (Lynel_Senior, 近距離槍戦闘開始)
- 3.4 バックステップ (Lynel_Senior, 近接戦闘)
- 3.5 素手 (Lynel_Senior, 危険回避バックステップ)
- 3.6 素手 (Lynel_Senior, 脅威回避バックステップ)
- 3.7 抜弓 (Lynel_Senior, 危険回避バックステップ)
- 3.8 抜弓 (Lynel_Senior, 脅威回避バックステップ)
- 3.9 抜刀 (Lynel_Senior, 危険回避バックステップ)
- 3.10 抜刀 (Lynel_Senior, 脅威回避バックステップ)
- 3.11 離れる (Priest_Boss_Normal, 通常モード)
- 3.12 離れる (Priest_Boss_ShadowClone_Real, 通常モード)
- 3.13 離れる (Priest_Boss_ShadowClone_Real, 分身)
- 3.14 バックステップ (Lynel_Middle, ブレス)
- 3.15 バックステップ (Lynel_Middle, 近距離槍戦闘開始)
- 3.16 バックステップ (Lynel_Middle, 近接戦闘)
- 3.17 素手 (Lynel_Middle, 危険回避バックステップ)
- 3.18 素手 (Lynel_Middle, 脅威回避バックステップ)
- 3.19 抜弓 (Lynel_Middle, 危険回避バックステップ)
- 3.20 抜弓 (Lynel_Middle, 脅威回避バックステップ)
- 3.21 抜刀 (Lynel_Middle, 危険回避バックステップ)
- 3.22 抜刀 (Lynel_Middle, 脅威回避バックステップ)
- 3.23 バックステップ (Lynel, ブレス)
- 3.24 バックステップ (Lynel, 近距離槍戦闘開始)
- 3.25 バックステップ (Lynel, 近接戦闘)
- 3.26 素手 (Lynel, 危険回避バックステップ)
- 3.27 素手 (Lynel, 脅威回避バックステップ)
- 3.28 抜弓 (Lynel, 危険回避バックステップ)
- 3.29 抜弓 (Lynel, 脅威回避バックステップ)
- 3.30 抜刀 (Lynel, 危険回避バックステップ)
- 3.31 抜刀 (Lynel, 脅威回避バックステップ)
StaticInstParams
Name |
Type |
Default value |
Description
|
IsJumpHeightFromHigherPos |
Bool |
|
|
StartAS |
String |
|
|
LoopAS |
String |
|
|
PreLandAS |
String |
|
|
EndAS |
String |
|
|
StopSpeedRatio |
Float |
|
|
StopRotSpeedRatio |
Float |
|
|
JumpGravity |
Float |
|
|
JumpHeight |
Float |
|
|
RotRatio |
Float |
|
|
CheckRotEvent |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
離れる (Priest_Boss_ShadowClone, 通常モード)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
2.0
|
RotRatio |
0.1
|
CheckRotEvent |
False
|
バックステップ (Lynel_Senior, ブレス)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
3.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
バックステップ (Lynel_Senior, 近距離槍戦闘開始)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
バックステップ (Lynel_Senior, 近接戦闘)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
素手 (Lynel_Senior, 危険回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.4
|
StopRotSpeedRatio |
0.4
|
JumpGravity |
-29.9
|
JumpHeight |
3.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
素手 (Lynel_Senior, 脅威回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
抜弓 (Lynel_Senior, 危険回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.4
|
StopRotSpeedRatio |
0.4
|
JumpGravity |
-29.9
|
JumpHeight |
3.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
抜弓 (Lynel_Senior, 脅威回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
抜刀 (Lynel_Senior, 危険回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.4
|
StopRotSpeedRatio |
0.4
|
JumpGravity |
-29.9
|
JumpHeight |
3.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
抜刀 (Lynel_Senior, 脅威回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
離れる (Priest_Boss_Normal, 通常モード)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
2.0
|
RotRatio |
0.1
|
CheckRotEvent |
False
|
離れる (Priest_Boss_ShadowClone_Real, 通常モード)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
2.0
|
RotRatio |
0.1
|
CheckRotEvent |
False
|
離れる (Priest_Boss_ShadowClone_Real, 分身)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.14
|
StopRotSpeedRatio |
0.14
|
JumpGravity |
-29.9
|
JumpHeight |
0.5
|
RotRatio |
0.3
|
CheckRotEvent |
True
|
バックステップ (Lynel_Middle, ブレス)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
3.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
バックステップ (Lynel_Middle, 近距離槍戦闘開始)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
バックステップ (Lynel_Middle, 近接戦闘)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
素手 (Lynel_Middle, 危険回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.4
|
StopRotSpeedRatio |
0.4
|
JumpGravity |
-29.9
|
JumpHeight |
3.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
素手 (Lynel_Middle, 脅威回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
抜弓 (Lynel_Middle, 危険回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.4
|
StopRotSpeedRatio |
0.4
|
JumpGravity |
-29.9
|
JumpHeight |
3.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
抜弓 (Lynel_Middle, 脅威回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
抜刀 (Lynel_Middle, 危険回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.4
|
StopRotSpeedRatio |
0.4
|
JumpGravity |
-29.9
|
JumpHeight |
3.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
抜刀 (Lynel_Middle, 脅威回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
バックステップ (Lynel, ブレス)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
3.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
バックステップ (Lynel, 近距離槍戦闘開始)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
バックステップ (Lynel, 近接戦闘)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
素手 (Lynel, 危険回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.4
|
StopRotSpeedRatio |
0.4
|
JumpGravity |
-29.9
|
JumpHeight |
3.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
素手 (Lynel, 脅威回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
抜弓 (Lynel, 危険回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.4
|
StopRotSpeedRatio |
0.4
|
JumpGravity |
-29.9
|
JumpHeight |
3.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
抜弓 (Lynel, 脅威回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BackStepPreLand
|
EndAS |
BackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
抜刀 (Lynel, 危険回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
False
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.4
|
StopRotSpeedRatio |
0.4
|
JumpGravity |
-29.9
|
JumpHeight |
3.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|
抜刀 (Lynel, 脅威回避バックステップ)
Name |
Value
|
IsJumpHeightFromHigherPos |
True
|
StartAS |
BackStepStart
|
LoopAS |
BackStep
|
PreLandAS |
BattleBackStepEnd
|
EndAS |
BattleBackStepEnd
|
StopSpeedRatio |
0.0
|
StopRotSpeedRatio |
0.0
|
JumpGravity |
-29.9
|
JumpHeight |
1.0
|
RotRatio |
0.16
|
CheckRotEvent |
True
|