From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino
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ArrowShootMoveAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
FallSpeedRatioByRange |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
IsShootByPlayer |
Bool |
|
|
FirstSpeed |
Vec3 |
|
|
Accel |
Float |
|
|
AimSpeed |
Float |
|
|
FallAccel |
Float |
|
|
FallAimSpeed |
Float |
|
|
Gravity |
Float |
|
|
TargetPos |
Vec3 |
|
|
AtPoint |
Float |
|
|
AtRange |
Float |
|
|
AtImpulse |
Float |
|
|
AtImpact |
Float |
|
|
RelativeVel |
Vec3 |
|
|
AtAttr |
Int |
|
|
AtMinDamage |
Int |
|
|
Derived definitions
発射 (IceArrow, Root)
Name |
Value
|
FallSpeedRatioByRange |
1.0
|
発射 (ArrowRoot, Root)
Name |
Value
|
FallSpeedRatioByRange |
1.0
|
先行動 (BrightArrow, 発射)
Name |
Value
|
FallSpeedRatioByRange |
1.0
|
発射 (ThunderArrow, Root)
Name |
Value
|
FallSpeedRatioByRange |
1.0
|
発射 (FireArrow, Root)
Name |
Value
|
FallSpeedRatioByRange |
1.0
|