AIDef:Action/ArrowShootHoming

From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ArrowShootHoming
AI definition
Type Action

StaticInstParams

Name Type Default value Description
SubAngMax Float
HomingRate Float
NearDist Float
FallSpeedRatioByRange Float


DynamicInstParams

Name Type Default value Description
TargetActor Actor
HomingTargetPos Vec3
IsShootByPlayer Bool
FirstSpeed Vec3
Accel Float
AimSpeed Float
FallAccel Float
FallAimSpeed Float
Gravity Float
TargetPos Vec3
AtPoint Float
AtRange Float
AtImpulse Float
AtImpact Float
RelativeVel Vec3
AtAttr Int
AtMinDamage Int


Derived definitions

ホーミング (IceArrow, Root)

Name Value
SubAngMax 1.0472
HomingRate 1.0
NearDist 6.0
FallSpeedRatioByRange 0.0

ホーミング (ArrowRoot, Root)

Name Value
SubAngMax 1.0472
HomingRate 1.0
NearDist 6.0
FallSpeedRatioByRange 0.0

先行動 (BrightArrow, ホーミング)

Name Value
SubAngMax 1.0472
HomingRate 1.0
NearDist 6.0
FallSpeedRatioByRange 0.0

ホーミング (ThunderArrow, Root)

Name Value
SubAngMax 1.0472
HomingRate 1.0
NearDist 6.0
FallSpeedRatioByRange 0.0

ホーミング (FireArrow, Root)

Name Value
SubAngMax 1.0472
HomingRate 1.0
NearDist 6.0
FallSpeedRatioByRange 0.0