From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
AnimalTurnAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 ふり向き (Rabbit, ふり向き)
- 3.2 行動A (Rabbit, 衝突)
- 3.3 注目 (Rabbit, 通常行動)
- 3.4 逃走前 (Rabbit, 先行動)
- 3.5 逃走前 (Rabbit, 逃走)
- 3.6 連続ふり向き (Rabbit, ふり向き)
- 3.7 ターゲットを向く (WolfLink, 戦闘連鎖攻撃)
- 3.8 リーダーを向く (WolfLink, ワープ前)
- 3.9 リーダーを向く (WolfLink, 待機)
- 3.10 回転 (WolfLink, うろうろする)
- 3.11 気づき (WolfLink, 通常行動)
- 3.12 攻撃前 (WolfLink, 戦闘攻撃対地)
- 3.13 行動A (WolfLink, 崖である)
- 3.14 先行動 (WolfLink, 気づき戦闘)
- 3.15 追従リトライ (WolfLink, 通常行動)
- 3.16 ターン (ForestGiant_Middle, 戦闘回転)
- 3.17 回転 (ForestGiant_Middle, ナビ移動)
- 3.18 回転 (ForestGiant_Middle, 威嚇)
- 3.19 回転 (ForestGiant_Middle, 威嚇武器投擲)
- 3.20 回転 (ForestGiant_Middle, 水上ナビ直進)
- 3.21 回転 (ForestGiant_Middle, 水上脱出)
- 3.22 回転 (ForestGiant_Middle, 生成待機)
- 3.23 回転 (ForestGiant_Middle, 戦闘移動)
- 3.24 回転 (ForestGiant_Middle, 投石)
- 3.25 回転 (ForestGiant_Middle, 木発見)
- 3.26 回転 (ForestGiant_Middle, 木武器追跡)
- 3.27 回転 (ForestGiant_Middle, 木武器発見)
- 3.28 気づき (ForestGiant_Middle, 水上脅威感知)
- 3.29 水上 (ForestGiant_Middle, 回転)
- 3.30 水上 (ForestGiant_Middle, 気づき)
- 3.31 水上 (ForestGiant_Middle, 戦闘回転)
- 3.32 ターン (ForestGiant_Senior, 戦闘回転)
- 3.33 回転 (ForestGiant_Senior, ナビ移動)
- 3.34 回転 (ForestGiant_Senior, 威嚇)
- 3.35 回転 (ForestGiant_Senior, 威嚇武器投擲)
- 3.36 回転 (ForestGiant_Senior, 水上ナビ直進)
- 3.37 回転 (ForestGiant_Senior, 水上脱出)
- 3.38 回転 (ForestGiant_Senior, 生成待機)
- 3.39 回転 (ForestGiant_Senior, 戦闘移動)
- 3.40 回転 (ForestGiant_Senior, 投石)
- 3.41 回転 (ForestGiant_Senior, 木発見)
- 3.42 回転 (ForestGiant_Senior, 木武器追跡)
- 3.43 回転 (ForestGiant_Senior, 木武器発見)
- 3.44 気づき (ForestGiant_Senior, 水上脅威感知)
- 3.45 水上 (ForestGiant_Senior, 回転)
- 3.46 水上 (ForestGiant_Senior, 気づき)
- 3.47 水上 (ForestGiant_Senior, 戦闘回転)
- 3.48 攻撃前 (Boar, 戦闘)
- 3.49 行動A (Boar, ふり向き)
- 3.50 行動A (Boar, 地形嵌り)
- 3.51 注目 (Boar, 通常行動)
- 3.52 逃走前 (Boar, ダメージ逃走)
- 3.53 逃走前 (Boar, 逃走)
- 3.54 連続ふり向き (Boar, ふり向き)
- 3.55 攻撃前 (Deer, 戦闘)
- 3.56 行動A (Deer, ふり向き)
- 3.57 行動A (Deer, 地形嵌り)
- 3.58 注目 (Deer, 通常行動)
- 3.59 逃走前 (Deer, ダメージ逃走)
- 3.60 逃走前 (Deer, 逃走)
- 3.61 連続ふり向き (Deer, ふり向き)
- 3.62 ターン (ForestGiant, 戦闘回転)
- 3.63 回転 (ForestGiant, ナビ移動)
- 3.64 回転 (ForestGiant, 威嚇)
- 3.65 回転 (ForestGiant, 威嚇武器投擲)
- 3.66 回転 (ForestGiant, 水上ナビ直進)
- 3.67 回転 (ForestGiant, 水上脱出)
- 3.68 回転 (ForestGiant, 生成待機)
- 3.69 回転 (ForestGiant, 戦闘移動)
- 3.70 回転 (ForestGiant, 投石)
- 3.71 回転 (ForestGiant, 木発見)
- 3.72 回転 (ForestGiant, 木武器追跡)
- 3.73 回転 (ForestGiant, 木武器発見)
- 3.74 気づき (ForestGiant, 水上脅威感知)
- 3.75 水上 (ForestGiant, 回転)
- 3.76 水上 (ForestGiant, 気づき)
- 3.77 水上 (ForestGiant, 戦闘回転)
- 3.78 右側 (Lynel_Senior, 回転)
- 3.79 左側 (Lynel_Senior, 回転)
- 3.80 ふり向き (Dog, 通常行動)
- 3.81 リーダーを向く (Dog, 待機)
- 3.82 行動A (Dog, 地形嵌り)
- 3.83 先行動 (Dog, 後行動)
- 3.84 逃走前 (Dog, ダメージ逃走)
- 3.85 攻撃前 (Sunazarashi, 戦闘)
- 3.86 行動A (Sunazarashi, ふり向き)
- 3.87 行動A (Sunazarashi, 地形嵌り)
- 3.88 注目 (Sunazarashi, 通常行動)
- 3.89 逃走前 (Sunazarashi, ダメージ逃走)
- 3.90 逃走前 (Sunazarashi, 逃走)
- 3.91 連続ふり向き (Sunazarashi, ふり向き)
- 3.92 行動A (Fox, ふり向き)
- 3.93 行動A (Fox, 衝突)
- 3.94 行動A (Fox, 地形嵌り)
- 3.95 注目 (Fox, 通常行動)
- 3.96 逃走前 (Fox, ダメージ逃走)
- 3.97 逃走前 (Fox, 逃走)
- 3.98 連続ふり向き (Fox, ふり向き)
- 3.99 回転 (Sunazarashi_B, 地形嵌り)
- 3.100 行動A (Sunazarashi_B, 地形嵌り)
- 3.101 逃走前 (Sunazarashi_B, ダメージ逃走)
- 3.102 逃走前 (Sunazarashi_B, 逃走)
- 3.103 ふり向き (Squirrel, ふり向き)
- 3.104 行動A (Squirrel, 衝突)
- 3.105 注目 (Squirrel, 通常行動)
- 3.106 逃走前 (Squirrel, 先行動)
- 3.107 逃走前 (Squirrel, 逃走)
- 3.108 連続ふり向き (Squirrel, ふり向き)
- 3.109 右側 (Lynel_Middle, 回転)
- 3.110 左側 (Lynel_Middle, 回転)
- 3.111 回転 (SunazarashiSP_C, 地形嵌り)
- 3.112 行動A (SunazarashiSP_C, 地形嵌り)
- 3.113 逃走前 (SunazarashiSP_C, ダメージ逃走)
- 3.114 逃走前 (SunazarashiSP_C, 逃走)
- 3.115 ダメージ後 (Wolf, 戦闘)
- 3.116 行動A (Wolf, ふり向き)
- 3.117 行動A (Wolf, 地形嵌り)
- 3.118 先行動 (Wolf, ターゲット通知)
- 3.119 先行動 (Wolf, 後行動)
- 3.120 先行動 (Wolf, 攻撃前行動)
- 3.121 旋回 (Wolf, 崖である)
- 3.122 注目 (Wolf, 通常行動)
- 3.123 逃走前 (Wolf, ダメージ逃走)
- 3.124 逃走前 (Wolf, 逃走)
- 3.125 連続ふり向き (Wolf, ふり向き)
- 3.126 右側 (Lynel, 回転)
- 3.127 左側 (Lynel, 回転)
- 3.128 攻撃前 (Deer_MiniGame, 戦闘)
- 3.129 行動A (Deer_MiniGame, ふり向き)
- 3.130 行動A (Deer_MiniGame, 地形嵌り)
- 3.131 注目 (Deer_MiniGame, 通常行動)
- 3.132 逃走前 (Deer_MiniGame, ダメージ逃走)
- 3.133 逃走前 (Deer_MiniGame, 逃走)
- 3.134 連続ふり向き (Deer_MiniGame, ふり向き)
- 3.135 ターン (StalForestGiant, 戦闘回転)
- 3.136 回転 (StalForestGiant, ナビ移動)
- 3.137 回転 (StalForestGiant, パーツ投げ)
- 3.138 回転 (StalForestGiant, 威嚇)
- 3.139 回転 (StalForestGiant, 威嚇武器投擲)
- 3.140 回転 (StalForestGiant, 水上ナビ直進)
- 3.141 回転 (StalForestGiant, 水上脱出)
- 3.142 回転 (StalForestGiant, 生成待機)
- 3.143 回転 (StalForestGiant, 戦闘移動)
- 3.144 回転 (StalForestGiant, 投石)
- 3.145 回転 (StalForestGiant, 木発見)
- 3.146 回転 (StalForestGiant, 木武器追跡)
- 3.147 回転 (StalForestGiant, 木武器発見)
- 3.148 気づき (StalForestGiant, 水上脅威感知)
- 3.149 水上 (StalForestGiant, 回転)
- 3.150 水上 (StalForestGiant, 気づき)
- 3.151 水上 (StalForestGiant, 戦闘回転)
- 3.152 ダメージ後 (Bear, 戦闘)
- 3.153 行動A (Bear, ふり向き)
- 3.154 行動A (Bear, 地形嵌り)
- 3.155 先行動 (Bear, ターゲット通知)
- 3.156 先行動 (Bear, 後行動)
- 3.157 先行動 (Bear, 攻撃前行動)
- 3.158 旋回 (Bear, 崖である)
- 3.159 注目 (Bear, 通常行動)
- 3.160 逃走前 (Bear, ダメージ逃走)
- 3.161 逃走前 (Bear, 逃走)
- 3.162 連続ふり向き (Bear, ふり向き)
- 3.163 回転 (DomesticAnimal, 地形嵌り)
- 3.164 行動A (DomesticAnimal, 地形嵌り)
- 3.165 逃走前 (DomesticAnimal, ダメージ逃走)
- 3.166 逃走前 (DomesticAnimal, 逃走)
- 3.167 攻撃前 (SunazarashiSP, 戦闘)
- 3.168 行動A (SunazarashiSP, ふり向き)
- 3.169 行動A (SunazarashiSP, 地形嵌り)
- 3.170 注目 (SunazarashiSP, 通常行動)
- 3.171 逃走前 (SunazarashiSP, ダメージ逃走)
- 3.172 逃走前 (SunazarashiSP, 逃走)
- 3.173 連続ふり向き (SunazarashiSP, ふり向き)
- 3.174 攻撃前 (Boar_MiniGame, 戦闘)
- 3.175 行動A (Boar_MiniGame, ふり向き)
- 3.176 行動A (Boar_MiniGame, 地形嵌り)
- 3.177 注目 (Boar_MiniGame, 通常行動)
- 3.178 逃走前 (Boar_MiniGame, ダメージ逃走)
- 3.179 逃走前 (Boar_MiniGame, 逃走)
- 3.180 連続ふり向き (Boar_MiniGame, ふり向き)
StaticInstParams
Name |
Type |
Default value |
Description
|
AnimPlayRate |
Float |
|
|
FinishAngleRange |
Float |
|
|
RotateAngleMax |
Float |
|
|
ASKeyName |
String |
|
|
AllowChangeableFrame |
Int |
|
|
IsIgnoreSameAS |
Bool |
|
|
SelectNextGearType |
Int |
|
|
SelectNextGear |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
ふり向き (Rabbit, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
1.39626
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (Rabbit, 衝突)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
注目 (Rabbit, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Look
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
逃走前 (Rabbit, 先行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (Rabbit, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
連続ふり向き (Rabbit, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ターゲットを向く (WolfLink, 戦闘連鎖攻撃)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape_NoGrowl
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
リーダーを向く (WolfLink, ワープ前)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Notice_NoGrowl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
リーダーを向く (WolfLink, 待機)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Notice_NoGrowl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
回転 (WolfLink, うろうろする)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Notice_NoGrowl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
気づき (WolfLink, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Notice_NoGrowl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
攻撃前 (WolfLink, 戦闘攻撃対地)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
行動A (WolfLink, 崖である)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape_NoGrowl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
先行動 (WolfLink, 気づき戦闘)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
追従リトライ (WolfLink, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Notice_NoGrowl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
ターン (ForestGiant_Middle, 戦闘回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Middle, ナビ移動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Middle, 威嚇)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Middle, 威嚇武器投擲)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Middle, 水上ナビ直進)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Middle, 水上脱出)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Middle, 生成待機)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Middle, 戦闘移動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Middle, 投石)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.785398
|
RotateAngleMax |
3.14159
|
ASKeyName |
GrabTurn
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Middle, 木発見)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Middle, 木武器追跡)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Middle, 木武器発見)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
気づき (ForestGiant_Middle, 水上脅威感知)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Middle, 回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Middle, 気づき)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Middle, 戦闘回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ターン (ForestGiant_Senior, 戦闘回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Senior, ナビ移動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Senior, 威嚇)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Senior, 威嚇武器投擲)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Senior, 水上ナビ直進)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Senior, 水上脱出)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Senior, 生成待機)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Senior, 戦闘移動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Senior, 投石)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.785398
|
RotateAngleMax |
3.14159
|
ASKeyName |
GrabTurn
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Senior, 木発見)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Senior, 木武器追跡)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant_Senior, 木武器発見)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
気づき (ForestGiant_Senior, 水上脅威感知)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Senior, 回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Senior, 気づき)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Senior, 戦闘回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
攻撃前 (Boar, 戦闘)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
1
|
行動A (Boar, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
1.39626
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (Boar, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
注目 (Boar, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Look
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
逃走前 (Boar, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (Boar, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
連続ふり向き (Boar, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
攻撃前 (Deer, 戦闘)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
1
|
行動A (Deer, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
1.39626
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (Deer, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
注目 (Deer, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Look
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
逃走前 (Deer, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (Deer, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
連続ふり向き (Deer, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ターン (ForestGiant, 戦闘回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant, ナビ移動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant, 威嚇)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant, 威嚇武器投擲)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant, 水上ナビ直進)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant, 水上脱出)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant, 生成待機)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant, 戦闘移動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant, 投石)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.785398
|
RotateAngleMax |
3.14159
|
ASKeyName |
GrabTurn
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant, 木発見)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant, 木武器追跡)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (ForestGiant, 木武器発見)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
気づき (ForestGiant, 水上脅威感知)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant, 回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant, 気づき)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant, 戦闘回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
右側 (Lynel_Senior, 回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Wait_Curve_R
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
左側 (Lynel_Senior, 回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Wait_Curve_L
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ふり向き (Dog, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Notice
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
リーダーを向く (Dog, 待機)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Notice
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
行動A (Dog, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
先行動 (Dog, 後行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Roar_St_Turn
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
逃走前 (Dog, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Damage_Turn
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
攻撃前 (Sunazarashi, 戦闘)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
1
|
行動A (Sunazarashi, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
1.39626
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (Sunazarashi, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
注目 (Sunazarashi, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Look
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
逃走前 (Sunazarashi, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (Sunazarashi, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
連続ふり向き (Sunazarashi, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (Fox, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
1.39626
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (Fox, 衝突)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
行動A (Fox, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
注目 (Fox, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Look
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
逃走前 (Fox, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (Fox, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
連続ふり向き (Fox, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
回転 (Sunazarashi_B, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (Sunazarashi_B, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (Sunazarashi_B, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (Sunazarashi_B, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
ふり向き (Squirrel, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
1.39626
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (Squirrel, 衝突)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
注目 (Squirrel, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Look
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
逃走前 (Squirrel, 先行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (Squirrel, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
連続ふり向き (Squirrel, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
右側 (Lynel_Middle, 回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Wait_Curve_R
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
左側 (Lynel_Middle, 回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Wait_Curve_L
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (SunazarashiSP_C, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (SunazarashiSP_C, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (SunazarashiSP_C, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (SunazarashiSP_C, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
ダメージ後 (Wolf, 戦闘)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
4
|
SelectNextGear |
1
|
行動A (Wolf, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
1.39626
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (Wolf, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
先行動 (Wolf, ターゲット通知)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (Wolf, 後行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (Wolf, 攻撃前行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
旋回 (Wolf, 崖である)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
2.79253
|
ASKeyName |
Turn_Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
4
|
SelectNextGear |
1
|
注目 (Wolf, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Look
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
逃走前 (Wolf, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (Wolf, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
連続ふり向き (Wolf, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
右側 (Lynel, 回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Wait_Curve_R
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
左側 (Lynel, 回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Wait_Curve_L
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
攻撃前 (Deer_MiniGame, 戦闘)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
1
|
行動A (Deer_MiniGame, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
1.39626
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (Deer_MiniGame, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
注目 (Deer_MiniGame, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Look
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
逃走前 (Deer_MiniGame, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (Deer_MiniGame, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
連続ふり向き (Deer_MiniGame, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ターン (StalForestGiant, 戦闘回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (StalForestGiant, ナビ移動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (StalForestGiant, パーツ投げ)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
GrabTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (StalForestGiant, 威嚇)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (StalForestGiant, 威嚇武器投擲)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (StalForestGiant, 水上ナビ直進)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (StalForestGiant, 水上脱出)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (StalForestGiant, 生成待機)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (StalForestGiant, 戦闘移動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (StalForestGiant, 投石)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.785398
|
RotateAngleMax |
3.14159
|
ASKeyName |
GrabTurn
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (StalForestGiant, 木発見)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (StalForestGiant, 木武器追跡)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
回転 (StalForestGiant, 木武器発見)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
気づき (StalForestGiant, 水上脅威感知)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (StalForestGiant, 回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (StalForestGiant, 気づき)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (StalForestGiant, 戦闘回転)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
BattleTurn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ダメージ後 (Bear, 戦闘)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
4
|
SelectNextGear |
1
|
行動A (Bear, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
1.39626
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (Bear, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
先行動 (Bear, ターゲット通知)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (Bear, 後行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (Bear, 攻撃前行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
旋回 (Bear, 崖である)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
2.79253
|
ASKeyName |
Turn_Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
4
|
SelectNextGear |
1
|
注目 (Bear, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Look
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
逃走前 (Bear, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (Bear, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
連続ふり向き (Bear, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
回転 (DomesticAnimal, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (DomesticAnimal, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (DomesticAnimal, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (DomesticAnimal, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
攻撃前 (SunazarashiSP, 戦闘)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
1
|
行動A (SunazarashiSP, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
1.39626
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (SunazarashiSP, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
注目 (SunazarashiSP, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Look
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
逃走前 (SunazarashiSP, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (SunazarashiSP, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
連続ふり向き (SunazarashiSP, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
攻撃前 (Boar_MiniGame, 戦闘)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
1
|
行動A (Boar_MiniGame, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
1.39626
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動A (Boar_MiniGame, 地形嵌り)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
注目 (Boar_MiniGame, 通常行動)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Look
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
逃走前 (Boar_MiniGame, ダメージ逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
逃走前 (Boar_MiniGame, 逃走)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
0.261799
|
RotateAngleMax |
3.14159
|
ASKeyName |
Turn_Escape
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
連続ふり向き (Boar_MiniGame, ふり向き)
Name |
Value
|
AnimPlayRate |
1.0
|
FinishAngleRange |
-0.0174533
|
RotateAngleMax |
3.14159
|
ASKeyName |
Hearing
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|