AIDef:Action/AnimalEatAction

From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AnimalEatAction
AI definition
Type Action

StaticInstParams

Name Type Default value Description
MinFramesPlayWaitAS Float


DynamicInstParams

Name Type Default value Description
TargetActor Actor


Derived definitions

食べる (Rabbit, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0

食べる (Boar, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0

食べる (Deer, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0

食べる (Dog, 興味対象発見)

Name Value
MinFramesPlayWaitAS 30.0

食べる (Sunazarashi, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0

食べる (Fox, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0

食べる (Sunazarashi_B, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0

食べる (Squirrel, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0

食べる (Wolf, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0

食べる (Deer_MiniGame, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0

食べる (Bear, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0

食べる (DomesticAnimal, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0

食べる (SunazarashiSP, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0

食べる (Boar_MiniGame, 興味対象発見)

Name Value
MinFramesPlayWaitAS 0.0