Scene
Scene changes — which are essentially warps that trigger loading screens — can be explicitly triggered with three different actions: ChangeScene, FromCDungeonToMainField and ToCDungeon.
All three actions are very similar; in fact they share the same base class. However, the first one is the most flexible action since the other two can only be used for shrines.
Actions
ChangeScene
Key | Type | Example | Description |
---|---|---|---|
WarpDestMapName | str | MainFieldDungeon/RemainsFire
MainField/A-1 |
|
WarpDestPosName | str | StartR | |
FadeType | int | 0 | |
StartType | int | 0 | |
EvflName | str | Demo622_1 | Name of the event flow to start after warp is complete |
EntryPointName | str | Demo622_1 | Name of the entry point in the event flow |
Exported by EventSystemActor as Demo_ChangeScene.
FromCDungeonToMainField
Key | Type | Example | Description |
---|---|---|---|
StartType | int | 0 | |
EvflName | str | Demo008_4 | Name of the event flow to start after warp is complete |
EntryPointName | str | Demo622_1 | Name of the entry point in the event flow |
Exported by EventSystemActor as Demo_FromCDunToMainField.
Special purpose variant of ChangeScene which automatically sets WarpDestMapName and WarpDestPosName to CDungeon/%s
and Entrance_1
respectively.
The dungeon map name is determined from the player’s coordinates and location markers in Map/MainField/Static.mubin
. The coordinates of each Dungeon
marker are compared with the player’s; if Link is within 100 distance units of (x,y,z) the dungeon name is extracted from the SaveFlag
name (e.g. Location_Dungeon051 -> Dungeon051) and used as the warp destination map name.
ToCDungeon
Key | Type | Example | Description |
---|---|---|---|
StartType | int | 0 | |
EvflName | str | Demo008_2 | Name of the event flow to start after warp is complete |
EntryPointName | str | Demo622_1 | Name of the entry point in the event flow |
Exported by EventSystemActor as Demo_ToCDungeon.
Special purpose variant of ChangeScene which automatically sets WarpDestMapName and WarpDestPosName to MainField/%s
[new map name, e.g. A-1] and %s
[current map name, e.g. CDungeon100_1] respectively.
The new map name is determined using Map/MainField/Static.mubin
and the current map name.
Warp cutscene
Demo005_1 is used as the event flow for most warps, for example when fast travelling to shrines, towers, Travel Medallion and Divine Beasts.
Entry point ClearRemains
is used when completing a Divine Beast. The main difference between CommonFunc
and ClearRemains
is the warp effect (sound and visual).