AIDef:Action/EventOpenMessageTips

Revision as of 13:37, 24 October 2026 by Nebroc (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Opens the window explaining special moves like parrying, doesn't unlock itself in the Ability Controls menu, text isn't tied to a specific tip but passed as a parameter.

EventOpenMessageTips
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
TipsType Int 40 possible values:
  • 0: Crouching
  • 1: Shield Surfing
  • 2: Paraglider, unused and doesn't exist in the final game, will softlock it
  • 3: Jump, unused and doesn't exist in the final game, will softlock it
  • 4: Attack
  • 5: Open inventory
  • 6: Lock
  • 7: Attack with Bow
  • 8: Open Adventure Log, will open again when the Player presses +
  • 9: Unused, does nothing
  • 10: Throw Weapon
  • 11: Unused, does nothing
  • 12: Raise Shield
  • 13: Scope and Pins
  • 14: Unused, does nothing
  • 15: Perfect Guard
  • 16: Backflip
  • 17: Side Hop
  • 18: Jump Attack
  • 19: Sand-Seal Surfing
  • 20-23: Unused, does nothing
  • 24: Charged Attacks
  • 25: Check Sheikah Slate
  • 26: Bombs, unused and does nothing
  • 27: Magnesis, unused and does nothing
  • 28: Stasis, unused and does nothing
  • 29: Cryonis, unused and does nothing
  • 30: Use amiibo
  • 31: Whistle
  • 32: Open System Menu
  • 33: Use Rune
  • 34: Change Weapon
  • 35: Change Shield
  • 36: Change Bow
  • 37: Change Arrows
  • 38: Change Runes
  • 39: Change Amiibo (again for some reason)

Using any other value will do nothing

MessageId String ID of the text to use with it full path, e.g EventFlowMsg/OperationGuide:Guide_BackStep


Derived definitions

Demo_OpenMessageTips (EventSystemActor)

No overridden parameters.