Translations:Difficulty scaling/53/en

if (scaleWeapon(weapon_name, &weapon_to_use, &modifier_to_use)) {

   actor->setProperty("SharpWeaponJudgeType", modifier_to_use);
   *actor_to_use = weapon_to_use;
   return true;
 }
 return false;  // cannot scale up

} </source>