Translations:Difficulty scaling/38/en
for (weapon_table : this->byml["weapon"]) {
// find the first weapon entry for which the player has enough points
// with the specified name and modifier
i = -1;
for (j = 0; j < weapon_table["actors"].size; ++j) {
entry = weapon_table["actors"][j];
float points_for_next_transition = entry["value"];