Difficulty scaling: Difference between revisions

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| <translate> Random float between addRapidFireMin and addRapidFireMax</translate>
| <translate> Random float between addRapidFireMin and addRapidFireMax</translate>
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| <translate> [[bgparamlist#Global|GlobalParameter]]::shieldSurfMasterFrictionRatio</translate>
| [[bgparamlist#Global|GlobalParameter]]::shieldSurfMasterFrictionRatio
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| <translate> Random integer between addGuardMin and addGuardMax</translate>
| <translate> Random integer between addGuardMin and addGuardMax</translate>
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Interestingly, the Windblight AI function relies doesn't check the actor tag but the actor name instead. For flag 8 to be set, the actor name must be <code>Enemy_SiteBoss_Bow_R</code>.
Interestingly, the Windblight AI function relies doesn't check the actor tag but the actor name instead. For flag 8 to be set, the actor name must be <code>Enemy_SiteBoss_Bow_R</code>.
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<references />
<references />
[[Category:Internals]]
[[Category:Internals]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
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