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(reorder Weapon bonuses sections) |
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Scaling of weapons are divided into three steps: Does the weapon get replaced by a different (better weapon)? | Scaling of weapons are divided into three steps: Does the weapon get replaced by a different (better weapon)? | ||
Which of the stats (among attack, guard, durability etc) is increased? | Which of the stats (among attack, guard, durability etc) is increased? | ||
And how much is it | And how much it is increased. | ||
=== Bonus types === <!--T:12--> | |||
<!--T:106--> | |||
Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability. | |||
</translate> | |||
<!--T:13--> | |||
{|class="wikitable" | |||
! <translate><!--T:107--> Bonus</translate> !! <translate><!--T:108--> Available in modifier tiers</translate> | |||
|- | |||
|- | |||
| <translate><!--T:109--> Attack up</translate> || <translate><!--T:110--> Blue/White and Yellow</translate> | |||
|- | |||
| <translate><!--T:111--> Durability up</translate> || <translate><!--T:112--> Blue/White and Yellow</translate> | |||
|- | |||
| <translate><!--T:113--> Long throw</translate> || <translate><!--T:114--> Yellow</translate> | |||
|- | |||
| <translate><!--T:115--> Multi-shot burst (bows)</translate> || <translate><!--T:116--> Yellow</translate> | |||
|- | |||
| <translate><!--T:117--> Quick shot (bows)</translate> || <translate><!--T:118--> Yellow</translate> | |||
|- | |||
| <translate><!--T:119--> AddSurfMaster</translate> || <translate><!--T:120--> Yellow</translate> | |||
|- | |||
| <translate><!--T:121--> Shield guard up</translate> || <translate><!--T:122--> Blue/White and Yellow</translate> | |||
|- | |||
| <translate><!--T:123--> Critical Hit</translate> || <translate><!--T:124--> Blue/White</translate> | |||
|- | |||
| <translate><!--T:125--> ZoomRapid</translate> || <translate><!--T:126--> Yellow</translate> | |||
|} | |||
<translate> | |||
<!--T:14--> | |||
Note that "Critical Hit" can only be selected if weaponCommonSharpWeaponAddCrit is true ''and'' if the weapon modifier tier is Blue/White. This means that it becomes impossible to get a weapon with a Critical Hit bonus after enough enemies have been killed. | |||
=== Bonus values === <!--T:61--> | === Bonus values === <!--T:61--> | ||
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<translate> | <translate> | ||
<!--T:62--> | <!--T:62--> | ||
In summary, for amiibo weapons, an attack up always brings it to the greatest possible attack. | In summary, for amiibo weapons, an attack up always brings it to the greatest possible attack power. | ||
No randomness is involved. | No randomness is involved. | ||
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<translate> | <translate> | ||
<!--T:63--> | <!--T:63--> | ||
In summary, for non-amiibo weapons, an attack up results in a randomized attack | In summary, for non-amiibo weapons, an attack up results in a randomized attack power. | ||
== Enemies == <!--T:15--> | == Enemies == <!--T:15--> |