Translations:Difficulty scaling/17/en: Difference between revisions

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* ''or'' the modifier tier is overridden using 'SharpWeaponJudgeType'.
* ''or'' the modifier tier is overridden using 'SharpWeaponJudgeType'.
[1.3.0] In Master Mode, '''all''' enemies are automatically ranked up one tier by default '''post scaling''', independently of 'LevelSensorMode'. Actors can receive two additional parameters:
[1.3.0] In Master Mode, '''all''' enemies are automatically ranked up one tier by default '''post scaling''', independently of 'LevelSensorMode'. Actors can receive two additional parameters:
{| class="wikitable"
! Parameter
! Default
! Description
|-
| IsHardModeActor
| false
| Controls whether an enemy only shows up in Master Mode.
|-
| DisableRankUpForHardMode
| false
| Controls whether the automatic rankup applies to an enemy.
|}
In Master Mode, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode are combined on some actors to keep low-level enemies in the overworld (e.g. Red Bokoblin south of the Great Plateau).
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