Executable: Difference between revisions

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imported>Leoetlino
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== Initialisation ==
== Initialisation ==
* main (entry point is nnMain on Switch)
** nn::oe::Initialize
** sead::GameFrameworkNx::initialize (implicitly calls nn::oe::Initialize again; this looks like a mistake from the Zelda developers)
***sead::HeapMgr and root heap
***sead::ThreadMgr
***sead::GlobalRandom
***sead::ResourceMgr
***sead::FileDeviceMgr
** GameConfig
** Unknown 71025D1720
** uking GameFramework (derived from sead::GameFrameworkNx)
** GraphicsSystem
** sead::GameFrameworkNx::initializeGraphicsSystem
** [Debug] sead::PrimitiveRenderer
** [Debug] sead::DebugFontMgrNvn
** [Debug] sead::DebugFontMgrJis1Nvn


== Internal version ==
== Internal version ==
Anonymous user