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{{Subsystem infobox|name=WorldMgr|init_addr_switch150=00000071010F2920|is_name_official=1|description= | {{Subsystem infobox|name=WorldMgr|init_addr_switch150=00000071010F2920|is_name_official=1|description=Manages world state (time, blood moons, climates, weather, etc.)}} | ||
World Manager (WorldMgr) 是遊戲裡的一個子系統。 它控制時間、血月、氣候、天氣、霧、風、閃電、雲、山林霸主的出現等等。 | World Manager (WorldMgr) 是遊戲裡的一個子系統。 它控制時間、血月、氣候、天氣、霧、風、閃電、雲、山林霸主的出現等等。 | ||
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* "Bloody Moon end reserve timer" is set to 0.(這個計時器不是用來倒數血月何時出現的那個,下面會詳述。) | * "Bloody Moon end reserve timer" is set to 0.(這個計時器不是用來倒數血月何時出現的那個,下面會詳述。) | ||
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=== TimeMgr::reset === | === TimeMgr::reset === | ||
This is called whenever a stage is unloaded (essentially every time the loading screen is shown). 意思是凡是讀檔就會呼叫這個函數。 | This is called whenever a stage is unloaded (essentially every time the loading screen is shown). 意思是凡是讀檔就會呼叫這個函數。 | ||
* 血月相關檢查會被延後。 | * 血月相關檢查會被延後。 | ||
* 山林霸主的 flag 會被設為 false,意思是不要出現。 | * 山林霸主的 flag 會被設為 false,意思是不要出現。 | ||
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=== TimeMgr::calc === | === TimeMgr::calc === | ||
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====State 4 熄滅狀態==== | ====State 4 熄滅狀態==== | ||
等月相是 | 等月相是 5(眉月)的時候再進到 State 0. | ||
== WeatherMgr == | == WeatherMgr == | ||
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[[Category:Internals]] | [[Category:Internals{{#translation:}}]] | ||
[[Category:Subsystems (BotW)]] | [[Category:Subsystems (BotW){{#translation:}}]] |