Telemetry: Difference between revisions
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''Breath of the Wild'' sends a significant amount of '''telemetry reports''' about in-game events and usage patterns. | ''Breath of the Wild'' sends a significant amount of '''telemetry reports''' to Nintendo about in-game events and usage patterns. | ||
== On Switch == | == On Switch == | ||
On the Nintendo Switch, the [[switchbrew:BCAT_services#prepo:a.2C_prepo:m.2C_prepo:u.2C_prepo:s|prepo]] system service is used to save these reports. | On the Nintendo Switch, the [[switchbrew:BCAT_services#prepo:a.2C_prepo:a2.2C_prepo:m.2C_prepo:u.2C_prepo:s|prepo]] system service is used to save these reports. | ||
=== Common report fields === | === Common report fields === | ||
==== Version info ==== | ==== Version info ==== | ||
{|class="wikitable" | |||
! Field !! Description | |||
|- | |||
| RomVer || Game version | |||
|- | |||
| AocVer || [[DLC]] version | |||
|} | |||
==== Map info ==== | ==== Map info ==== | ||
{|class="wikitable" | |||
! Field !! Description | |||
|- | |||
| IsHardMode || Is Master Mode | |||
|- | |||
| MapType || MainField, AocField, CDungeon, MainFieldDungeon | |||
|} | |||
==== Play times ==== | ==== Play times ==== | ||
{|class="wikitable" | |||
! Field !! Description | |||
|- | |||
| PlayTime || Current play time (since the game was launched) | |||
|- | |||
| AllPlayTime || Cumulated play time (since the first launch) | |||
|} | |||
==== Position ==== | ==== Position ==== | ||
{|class="wikitable" | |||
! Field !! Description | |||
|- | |||
| PosX || Player's position on the map | |||
|- | |||
| PosZ || Player's position on the map | |||
|- | |||
|} | |||
=== Reports === | === Reports === | ||
==== korok ==== | |||
* dungeon | Whenever a hidden Korok appears. | ||
* Korok ID | |||
* Map info | |||
* | * Play times | ||
* getitem | * Position | ||
* | |||
emergencyheap | ==== dungeon ==== | ||
When the player enters a dungeon or divine beast or the Final Trial, leaves it or completes it. | |||
* Map info | |||
* Dungeon name | |||
* Event | |||
**"leave": every time a dungeon stage is exited. Triggered by [[GameScene]]. | |||
**"enter": every time a dungeon stage is loaded. Triggered by [[GameScene]]. | |||
**"first": first time a dungeon is entered. Triggered by [[AIDef:Action/SetEnterDungeonFlag]] (called from Demo008_2). | |||
**"clear": when a dungeon is cleared. Triggered by [[AIDef:Action/SetCurrentDungeonClearFlag]] (called from Demo033_0). | |||
* Play times | |||
==== challenge ==== | |||
Quest event. | |||
* Map info | |||
* Id | |||
* Name | |||
* Step | |||
* StepName | |||
* Play times | |||
==== gameover ==== | |||
When the player dies. | |||
* Map info | |||
* Reason (e.g. lightning) | |||
* Killer (the name of the actor that killed you) | |||
* Play times | |||
* Position | |||
* CRC32 of map name | |||
==== bloodymoon ==== | |||
When a panic [[blood moon]] occurs. | |||
* Version info | |||
* Map info | |||
* Reason (see [[Blood moon#Panic Blood Moons]]) | |||
* RomWorkTime: time since game launch (in frames) | |||
* SceneWorkTime: time since last [[GameScene]] scene load | |||
* Map name | |||
* Play times | |||
* Position | |||
==== getitem ==== | |||
When an item is received. | |||
* Map info | |||
* CRC32 of the item name | |||
* Position | |||
* Play times | |||
==== options ==== | |||
* BalloonTextOnOff | |||
* AutoSaveOnOff | |||
* Options like CameraUpDownReverse, jump button change, ... | |||
* Whether the player is playing in docked mode or not | |||
* ControllerType | |||
* PlayTimeHandheld, PlayTimeConsole, PlayTimeAll | |||
* Audio mode (stereo, mono, surround) | |||
* etc. | |||
==== emergencyheap ==== | |||
Whenever a memory allocation is made using an emergency heap (for example [[ActorSystem]]'s emergency heap because an actor's instSize is too low). | |||
* Version info | |||
* Heap name | |||
* Play times | |||
* Position | |||
=== Debug reports === | === Debug reports === | ||
Debug versions send additional play reports for many common in-game events, such as enemy kills, inventory items the player receives or uses, etc. | Debug versions send additional play reports for many common in-game events, such as enemy kills, inventory items the player receives or uses, etc. | ||
=== Position tracker data === | |||
The PosTrackerUploader component can upload position tracker data (i.e. Hero's Path data). It is currently unknown whether this feature is actually enabled in the release version.{{check}} | |||
== On Wii U == | == On Wii U == | ||
The Wii U version also includes telemetry code, with fewer reports and slightly different names (e.g. bloodymoon is called bmoon). | |||
It is currently unknown when or if these reports are actually sent. | |||
[[Category:Internals]] |