Draft:Content/Local and Template:Spaces: Difference between pages
(Difference between pages)
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, 8 years ago
imported>BravelyPeculiar |
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| {{NoRstb|recursive=1}} | | <span class="nowrap">{{#iferror:{{#expr:{{{1|1}}}}} |
| <onlyinclude>
| | |{{#switch:{{{1}}} |
| The '''Local''' directory appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
| | |fig=  |
| </onlyinclude>
| | |en=  |
| == Content/Local == | | |em=  |
| === System/RegionLangMask.txt === | | |thin=  |
| Identical to the regular [[RegionLangMask.txt|Content/System/RegionLangMask.txt]] on Wii U. Unused in release versions.
| | |hair=  |
| | | | |
| === Actor/ActorInfo.product.byml === | | }} |
| Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] was loaded from ''Local/ActorInfo.product.byml''.
| | |{{#invoke:String|rep|{{#switch:{{{2}}} |
| | | |fig=  |
| In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>.
| | |en=  |
| [[Category: Content (BotW)]]
| | |em=  |
| | |thin=  |
| | |hair=  |
| | | |
| | }}|{{{1|1}}}}} |
| | }}</span><noinclude> |
| | {{documentation}} |
| | </noinclude> |