Actor: Difference between revisions

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Almost every game object in BotW is an '''Actor'''. Actors each are defined by a set of parameter files in the [[Content/Actor|Actor]] directory inside [[Bactorpack|bactorpacks]].
'''Actors''' are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors.
 
In ''Breath of the Wild'', actors are implemented through a combination of code and data such as parameter files ([[ActorParam]]), models, physics data, etc. Unlike actors in older Zelda games, ''BotW'' actors are composed of reusable components and large parts of functionality can be configured via parameter files.
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