Object respawning: Difference between revisions
→RevivalRandom logic
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=== RevivalRandom logic === | === RevivalRandom and RevivalRandomForDrop logic === | ||
Every 60 seconds<ref>Time spent in menus and cutscenes does not count</ref>, [[RadarMgr]] determines where the player is on the revival grid (which is different from the regular map unit grid). | Every 60 seconds<ref>Time spent in menus and cutscenes does not count</ref>, [[RadarMgr]] determines where the player is on the revival grid (which is different from the regular map unit grid). | ||