imported>Leoetlino |
imported>Leoetlino |
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| Sets up byml structures for reading Ecosystem/[[LevelSensor.byml]]. | | Sets up byml structures for reading Ecosystem/[[LevelSensor.byml]]. |
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| All information related to difficulty (enemy and weapon) scaling is stored in that configuration file. Human-readable versions dumped from [[Renotesfiles:game files/1.0.0 LevelSensor.yml|1.0.0]] and [[Renotesfiles:game files/1.5.0 LevelSensor.yml|1.5.0]] are included in the [https://github.com/leoetlino/botw-re-notes botw-re-notes] repo. A [[Renotesfiles:game files/1.0.0 1.5.0 LevelSensor.yml.diff|diff between 1.0.0 and 1.5.0]] is also in the repo.
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| [1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.)
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| === <code>Ecosystem::LevelSensor::calculatePoints</code> === | | === <code>Ecosystem::LevelSensor::calculatePoints</code> === |