Difficulty scaling: Difference between revisions
→Ganon Blights
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== Ganon Blights == | == Ganon Blights == | ||
Ganon blights also have varying difficulty but follow a different system. Their health is determined by the base HP (set in GeneralParamList) and blight defeat flags. | Ganon blights also have varying difficulty but follow a different system. Their health is determined by the base HP (set in [[ActorParamList/GeneralParamList]]) and blight defeat flags. | ||
<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 | <source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 | ||
{ | { | ||
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Thus, blights that are fought in the Castle always have 800+3×400 = 2000 HP regardless of story progression. | Thus, blights that are fought in the Castle always have 800+3×400 = 2000 HP regardless of story progression. | ||
If flag 4 is set, the | If flag 4 is set, the [[AIDef:Action/SiteBossDie]] code will NOT increment the "defeated" counter. This means castle blights do not give any scaling points. | ||
=== Special case 2: DLC2 Blights === | === Special case 2: DLC2 Blights === |