Difficulty scaling: Difference between revisions
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'''Difficulty scaling''' is a mechanic in ''Breath of the Wild'' that results in enemies and weapons being progressively replaced by more powerful variants during a playthrough. | |||
== Points == | |||
Killing enemies is the only way to receive | The scaling system is based on a point system. Killing enemies is the ''only way'' to receive points. | ||
Whenever an enemy dies, the game increments a flag 'Defeated_{SameGroupActorName}_Num' | Whenever an enemy dies, the game increments a flag 'Defeated_{SameGroupActorName}_Num' if all of the following conditions are satisfied: | ||
* The current kill count is < 10. | * The current kill count is < 10. | ||
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== Ganon Blights == | == Ganon Blights == | ||
Their health is determined | Ganon blights also have varying difficulty but follow a different system. Their health is determined by the base HP (set in GeneralParamList) and blight defeat flags. | ||
<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 | <source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 |