GameScene: Difference between revisions
→Definitions
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== Definitions == | == Definitions == | ||
=== Stages === | === Stages === | ||
Also called scenes in XLink code. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Type | !Type | ||
Line 13: | Line 14: | ||
|- | |- | ||
|0 | |0 | ||
|Invalid | |Invalid ("None") | ||
| - | | - | ||
|- | |- | ||
|1 | |1 | ||
|Open world stage (except GameTestField) | |Open world stage (except GameTestField) ("オープンワールド") | ||
|MainField, AocField | |MainField, AocField | ||
|- | |- | ||
|2 | |2 | ||
|Indoor stage | |Indoor stage ("Cダンジョン") | ||
|CDungeon, MainFieldSpot, GameTestDungeon | |CDungeon, MainFieldSpot, GameTestDungeon | ||
|- | |- | ||
|3 | |3 | ||
|Open world stage (GameTestField) | |Open world stage (GameTestField) ("GameTset") | ||
|GameTestField | |GameTestField | ||
|- | |- | ||
|4 | |4 | ||
|MainFieldDungeon | |MainFieldDungeon ("四大遺物") | ||
|MainFieldDungeon | |MainFieldDungeon | ||
|- | |- | ||
|5 | |5 | ||
|Indoor stage or viewer stage | |Indoor stage or viewer stage ("ビューワー") | ||
| | |ActorViewer | ||
|} | |} | ||
Maps that have the same stage type typically use the same subsystems and share most characteristics. For example, all open world stages use the [[Tera]] height map terrain system and load [[Map unit|map units]] in the same way. | Maps that have the same stage type typically use the same subsystems and share most characteristics. For example, all open world stages use the [[Tera]] height map terrain system and load [[Map unit|map units]] in the same way. |