GameScene: Difference between revisions

imported>Leoetlino
imported>Leoetlino
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== Definitions ==
== Definitions ==
=== Stages ===
=== Stages ===
Also called scenes in XLink code.
{| class="wikitable"
{| class="wikitable"
!Type
!Type
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|-
|-
|0
|0
|Invalid
|Invalid ("None")
| -
| -
|-
|-
|1
|1
|Open world stage (except GameTestField)
|Open world stage (except GameTestField) ("オープンワールド")
|MainField, AocField
|MainField, AocField
|-
|-
|2
|2
|Indoor stage
|Indoor stage ("Cダンジョン")
|CDungeon, MainFieldSpot, GameTestDungeon
|CDungeon, MainFieldSpot, GameTestDungeon
|-
|-
|3
|3
|Open world stage (GameTestField)
|Open world stage (GameTestField) ("GameTset")
|GameTestField
|GameTestField
|-
|-
|4
|4
|MainFieldDungeon
|MainFieldDungeon ("四大遺物")
|MainFieldDungeon
|MainFieldDungeon
|-
|-
|5
|5
|Indoor stage or viewer stage
|Indoor stage or viewer stage ("ビューワー")
|?
|ActorViewer
|}
|}
Maps that have the same stage type typically use the same subsystems and share most characteristics. For example, all open world stages use the [[Tera]] height map terrain system and load [[Map unit|map units]] in the same way.
Maps that have the same stage type typically use the same subsystems and share most characteristics. For example, all open world stages use the [[Tera]] height map terrain system and load [[Map unit|map units]] in the same way.
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