Scene: Difference between revisions

add info about Starting event flows
imported>Leoetlino
No edit summary
imported>Leoetlino
(add info about Starting event flows)
 
Line 25: Line 25:


Entry point <code>ClearRemains</code> is used when completing a Divine Beast. The main difference between <code>CommonFunc</code> and <code>ClearRemains</code> is the warp effect (sound and visual).
Entry point <code>ClearRemains</code> is used when completing a Divine Beast. The main difference between <code>CommonFunc</code> and <code>ClearRemains</code> is the warp effect (sound and visual).
== Starting event flows ==
An event flow can be scheduled to start immediately after a scene change is completed, right before control is yielded to the player. For the scene change actions mentioned above, the parameters <code>EvflName</code> and <code>EntryPointName</code> can be used to specify a custom event flow.
That same system is also used for game-initiated scene changes (e.g. reloading a save or going to the title screen). In such cases, [[GameScene]] automatically determines which event flow and entry point to use during [[GameScene#Stage generation step 11-5b]].


[[Category:Internals]]
[[Category:Internals]]
Anonymous user