Project:Help wanted: Difference between revisions
→Game logic: Respawning logic: solved
imported>Leoetlino (→Formats: evfl 0.13.0 now supports timelines) |
imported>Leoetlino (→Game logic: Respawning logic: solved) |
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=== The Master Cycle Zero's speed === | === The Master Cycle Zero's speed === | ||
How is the motorcycle's speed configured? It's not in GeneralParamList, so it might be physics-based or even hardcoded. | How is the motorcycle's speed configured? It's not in GeneralParamList, so it might be physics-based or even hardcoded. | ||
=== <s>amiibo drops</s> === | === <s>amiibo drops</s> === | ||
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(Panic Blood Moons are well understood now.) | (Panic Blood Moons are well understood now.) | ||
=== <s>Respawning logic</s> === | |||
{{lta|link=Object respawning}} | |||
While the respawn logic for most objects is very simple, some entities do not ''appear'' to be affected by Blood Moons: fruits on trees, shop items. Investigate GameDataMgr as this is likely where the logic is. | |||
== Resource sizes == | == Resource sizes == |