Project:Help wanted: Difference between revisions
→Game logic
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=== EnvPalettes and areas === | === EnvPalettes and areas === | ||
The [[WorldMgr]] configuration file, [[normal.bwinfo]], has a set of 207 environment-related settings called "env palettes". The link between palette numbers and maps/areas/shrines is currently unknown. | The [[WorldMgr]] configuration file, [[normal.bwinfo]], has a set of 207 environment-related settings called "env palettes". The link between palette numbers and maps/areas/shrines is currently unknown. | ||
=== The Master Cycle Zero's speed === | === The Master Cycle Zero's speed === | ||
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* What determines the drop table list that gets used? | * What determines the drop table list that gets used? | ||
*: amiibo [[ActorParam/DropTable|DropTable]]s generally contain 8 tables: Normal, SmallHit, BigHit({Normal,Parasail,Remain}), and GreatHit({Normal,Parasail,Remain}). Parasail tables are presumably selected after the player receives the paraglider, and Remain after Link completes a divine beast; however this is pretty much only speculation. It is also currently unknown what determines which xxxxxHit table gets used. | *: amiibo [[ActorParam/DropTable|DropTable]]s generally contain 8 tables: Normal, SmallHit, BigHit({Normal,Parasail,Remain}), and GreatHit({Normal,Parasail,Remain}). Parasail tables are presumably selected after the player receives the paraglider, and Remain after Link completes a divine beast; however this is pretty much only speculation. It is also currently unknown what determines which xxxxxHit table gets used. | ||
=== <s>The Blood Moon</s> === | |||
{{lta|link=Blood moon}} | |||
How do Blood Moons work? It is now well known that scheduled Blood Moons are based on a timer, and that (surprise!) [[WorldMgr]] is the thing that is responsible for keeping track of the schedule. However, what are the exact conditions that stop this timer? | |||
(Panic Blood Moons are well understood now.) | |||
== Resource sizes == | == Resource sizes == |