imported>Leoetlino |
imported>Leoetlino |
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| == Game logic == | | == Game logic == |
| ''The following tasks require reversing the executable or some serious experiments to have reliable information on how the mechanics work.'' | | ''The following tasks require reversing the executable or some serious experiments to have reliable information on how the mechanics work.'' |
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| === amiibo drops ===
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| * How scaling (weapon upgrades) works for amiibo weapons.
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| *: amiibo weapons don't entirely follow the regular weapon scaling and bonus rules.
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| * What determines the drop table list that gets used?
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| *: amiibo [[ActorParam/DropTable|DropTable]]s generally contain 8 tables: Normal, SmallHit, BigHit({Normal,Parasail,Remain}), and GreatHit({Normal,Parasail,Remain}). Parasail tables are presumably selected after the player receives the paraglider, and Remain after Link completes a divine beast; however this is pretty much only speculation. It is also currently unknown what determines which xxxxxHit table gets used.
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| === One-Hit kill protection === | | === One-Hit kill protection === |