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== Executable analysis ==
== Executable analysis ==
Everything you see in ''Breath of the Wild'' is implemented in the executable. Some aspects can be modified by editing assets; other things are hardcoded, meaning it's impossible to change how the game works by merely editing content files.
Everything in ''Breath of the Wild'' is implemented in the executable. Some aspects can be modified by editing assets; other things are hardcoded, meaning it's impossible to change how the game works by merely editing content files.


Analysing the executable is the only way to understand how things are implemented internally and how the game actually works. Eventually, after enough information has been collected, it becomes possible to directly edit the game core. With a more complete understanding, more in-depth modifications can be done by hooking into functions and injecting custom code.
Analysing the executable is the only way to understand how things are implemented internally and how the game actually works. Eventually, after enough information has been collected, it becomes possible to directly edit the game core. With a more complete understanding, more in-depth modifications can be done by hooking into functions and injecting custom code.
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