autopatrol, editnews
222
edits
m (add note about colors when there is an msbp file present) |
(→Tags) |
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Line 270: | Line 270: | ||
|Signature (<code>00 0e</code> or <code>00 0f</code>) | |Signature (<code>00 0e</code> or <code>00 0f</code>) | ||
|- | |- | ||
| 0x02 | |0x02 | ||
| 2 | |2 | ||
| u16 | |u16 | ||
| Tag Group | |Tag Group | ||
|- | |- | ||
|0x04 | |0x04 | ||
Line 284: | Line 284: | ||
|u16 | |u16 | ||
|Extra Data Size (this value is ignored for <code>00 0f</code> tags which have no data) | |Extra Data Size (this value is ignored for <code>00 0f</code> tags which have no data) | ||
|- | |||
|0x08 | |||
|? | |||
|? | |||
|Extra data (size is dependent on Extra Data Size, type is dependent on Group and Type) | |||
|} | |} | ||
In Nintendo EPD games, tag group 0 tags are system tags, group 1 is <code>eui</code> tags, group 2 is app (game) specific tags, and group 201 is grammar tags. The other groups are currently unknown. In BotW, group 4 appears to be for animations and group 5 appears to be for delays. | In Nintendo EPD games, tag group 0 tags are system tags, group 1 is <code>eui</code> tags, group 2 is app (game) specific tags, and group 201 is grammar tags. The other groups are currently unknown. In BotW, group 4 appears to be for animations and group 5 appears to be for delays. |