Help:Replacing models: Difference between revisions

→‎General: FBX converter
(→‎General: FBX converter)
 
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====Does this work for TitleBG.pack models?====
====Does this work for TitleBG.pack models?====
Yes. There's no functional difference between resident actors (those in TitleBG.pack, denoted by their presence in Bootup.pack's ResidentActors.sbyml file) and normal actors, save that resident actors are always loaded in memory, so they can be displayed without loading delays. This also means that if you've done something wrong, you'll notice the crashing at the title menu or first loading screen, instead of during gameplay.
Yes. There's no functional difference between resident actors (those in TitleBG.pack, denoted by their presence in Bootup.pack's ResidentActors.sbyml file) and normal actors, save that resident actors are always loaded in memory, so they can be displayed without loading delays. This also means that if you've done something wrong, you'll notice the crashing at the title menu or first loading screen, instead of during gameplay.
====Why does the lighting on my model look weird?====
If you obtained your model - that is, the modded one that you are adding to the game - by extracting it using Switch toolbox as a DAE, then Blender and 3dsMax will both fail to read vertex normals on import, and instead generate new ones. This is almost always undesirable, and will result in weird, splotchy shadows on your model. To fix this, use the latest AutoDesk FBX Converter (available [https://aps.autodesk.com/developer/overview/fbx-converter-archives here], yes the latest version is from 2013) to convert the DAE to FBX first.
Not that it's not necessary to convert the rig model, because you delete it. You only need to convert the final model that you will be importing.
Note that once the vertex normals are messed up, converting to FBX won't fix anything. You have to convert it before the first time you transfer the working model from Switch Toolbox to your modeling program.


===Object Placement Issues===
===Object Placement Issues===
autopatrol, editnews
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