Escape Ganon glitch/fr: Difference between revisions

Created page with "et si un objet de la carte:"
(Created page with "* [1.0.0-1.2.0] ''FirstInHyruleCastleBossRoom'' est activé * [1.3.0+] ''FirstInHyruleCastleBossRoom'' '''ou''' ''IsPlayed_Demo145_0'' est activé.")
(Created page with "et si un objet de la carte:")
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* [1.3.0+] ''FirstInHyruleCastleBossRoom'' '''ou''' ''IsPlayed_Demo145_0'' est activé.
* [1.3.0+] ''FirstInHyruleCastleBossRoom'' '''ou''' ''IsPlayed_Demo145_0'' est activé.


and if a map object:
et si un objet de la carte:


* is not ''Enemy_GanonBeast'' and profile<ref>There are different kinds of [[actor]]s (entities) in BotW. Profiles are pretty much categories that allow Nintendo to reuse the same base code internally for different but similar actors.</ref> name is ''Enemy'', ''GelEnemy'', ''SandWorm'' (sic), ''Prey'', ''Dragon'' or ''Guardian'', or contains ''NPC'' (e.g. ''NPC'', ''DemoNPC'')
* is not ''Enemy_GanonBeast'' and profile<ref>There are different kinds of [[actor]]s (entities) in BotW. Profiles are pretty much categories that allow Nintendo to reuse the same base code internally for different but similar actors.</ref> name is ''Enemy'', ''GelEnemy'', ''SandWorm'' (sic), ''Prey'', ''Dragon'' or ''Guardian'', or contains ''NPC'' (e.g. ''NPC'', ''DemoNPC'')
autopatrol, translator
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