The Great Plateau barrier/zh: Difference between revisions

Created page with "解釋: * 奈落開始待ち means (roughly) 'wait for abyss start' (深淵、開始、等待). It is the name of the AIDef:Action/PlayerHellStartWait action for the..."
(Created page with "這個 AI function 非常長,其中有一段很刺眼的 code 如下:")
(Created page with "解釋: * 奈落開始待ち means (roughly) 'wait for abyss start' (深淵、開始、等待). It is the name of the AIDef:Action/PlayerHellStartWait action for the...")
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A few notes:
解釋:
* 奈落開始待ち means (roughly) 'wait for abyss start'. It is the name of the [[AIDef:Action/PlayerHellStartWait]] action for the Player_Link aiprog.
* 奈落開始待ち means (roughly) 'wait for abyss start' (深淵、開始、等待). It is the name of the [[AIDef:Action/PlayerHellStartWait]] action for the Player_Link aiprog.
* sIsDungeon is set when [[GameScene]] [https://gist.github.com/leoetlino/c3e625367affc6a2dadffb9c92d73f6f generates a stage]. It is false if and only if:
* sIsDungeon is set when [[GameScene]] [https://gist.github.com/leoetlino/c3e625367affc6a2dadffb9c92d73f6f generates a stage]. It is false if and only if:
**the map type isn't any of the following type: MarioClubTestDungeon, CDungeon, MainFieldDungeon
**the map type isn't any of the following type: MarioClubTestDungeon (蛤?), CDungeon 神廟裡, MainFieldDungeon 神獸裡
**'''and''' (the map type isn't GameTestDungeon) or the map name is ActorViewer or in debug mode{{check}}.
**'''and''' (the map type isn't GameTestDungeon) or the map name is ActorViewer or in debug mode{{check}}.
* Essentially, what this piece of code does is force Link to void out if (a) debug flags aren't set, (b) he doesn't have the paraglider, (c) Link is not within the bounds of the following rectangle:
* 總地來說,遊戲在滿足下列條件時會把林克抓到 (-1021, 253, 1792):一除錯模式沒開、二林克沒有滑翔傘、三林克出現在這個長方形外:


[[File:The_Great_Plateau_barrier.png|center]]
[[File:The_Great_Plateau_barrier.png|center]]
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